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 Ark's Pathfinder: Wierd Frontiers (Wed.) 
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Joined: Sun May 01, 2011 7:48 pm
Posts: 44
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Might also be late not sure yet if I am going to go to a meeting for the movie I am in or not


Wed Nov 23, 2011 3:16 am
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Joined: Fri Apr 15, 2011 11:32 pm
Posts: 48
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Arkhandus wrote:
Please use this format when submitting character stats (just copy and paste the form).

Pathfinder: Wierd Frontiers Character Sheet:

Character Name: Lilyan
Race: Halfling , Alignment: CN , Patron Deity:
Class Levels: Psion 8
Character Level: 8, XP: 34,465 , Next Level: 50,000 total
Age: 29 yrs., Height: 3 ft. 2 in., Weight: 33 lbs., Male/Female: F
Eyes: brown , Hair: black , Skin: Light
Languages: Common, Halfling, Zanji, 4 regional human languages (TBD)

Strength 8 (-1), Dexterity 16 (+3), Constitution 10 (+0)
Intelligence 22 (+6), Wisdom 7 (-2), Charisma 18 (+4)

HP / Maximum: 33 / 33 , Nonlethal: 0 , DR: 0/X , SR: 0
AC: 21 (+3 Dex, +0 dodge, +1 size, +6 armor, +0 shield, +0 natural, +1 ring etc.) (+4-+7 inertial armor)
Touch AC: 14 , Flat-Footed AC: 11
Fortitude +4, Reflex +6, Will +6, Initiative +6, Hero Points: 0

Base Attack Bonus: +4
Melee: +4 (+4 BAB, -1 Str, +1 size)
Ranged: +8 (+4 BAB, +3 Dex, +1 size)
Combat Maneuver Bonus: +2 (+4 BAB, -1 Str, -1 size)
Combat Maneuver Defense: 15 (+4 BAB, -1 Str, +3 Dex, -1 size)

Favored Class: Psion (+0 HP, +8 skill ranks)
Size: Small , Space: 5 ft., Reach: 5 ft., Speed: 20 ft.
Type (Subtype): Humanoid
Racial Ability Score Adjustments: +2 DEX , +2 CHA , -2 STR
Other Racial Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity
Advanced Traits: Reactionary, Child of the Streets

Feats: Psicrystal Affinity, Boost Construct, Childlike, Point Blank Shot, Psionic Shot, Psicrystal Containment

Skills:
Autohypnosis +9 (8 ranks, -2 ability, +3 class, +0 other, -0 armor)
Bluff +15 (8 ranks, +4 ability, +3 class, +0 other, -0 armor)
Disguise +15 (8 ranks, +4 ability, +3 class, +0 other, -0 armor) (+10 hat of disguise, +2 disguise kit) (+2 childlike feat)
Psicraft +16 (8 ranks, +5 ability, +3 class, +0 other, -0 armor)
Sleight of Hand +14 (8 ranks, +2 ability, +3 class, +1 other, -0 armor)
Stealth +15 (8 ranks, +3 ability, +0 class, +4 other, -0 armor)
Use Magic Device +15 (8 ranks, +4 ability, +3 class, +0 other, -0 armor)
Acrobatics +13 (8 ranks, +3 ability, +0 class, +2 other, -0 armor)

Climb +1 (0 ranks, -1 ability, +0 class, +2 other, -0 armor)
Craft (sculpting) +5 (0 ranks, +5 ability, +0 class, +0 other, -0 armor) (for shaping astral constructs)
Perception +2 (0 ranks, -2 ability, +0 class, +4 other, -0 armor) (psicrystal has it at +6)
Sense Motive -0 (0 ranks, -2 ability, +0 class, +2 other, -0 armor)

Craft (weaponsmithing) +16 (8 ranks, +5 ability, +3 class, +0 other, -0 armor) (From headband of vast intelligence)

PP: 99, GP: 722, SP: 120, CP: 130
Load: 33 lbs., Light: 19.5 lbs., Medium: 39.75 lbs., Heavy: 60 lbs.
Maximum Load: 60 lbs., Push/Pull: 300 lbs.

Gear:
tent
Bedroll (1sp, 1.25lbs)
Blanket (5sp, .75lbs)
1 Rations (5sp per, 1lbs per)
Waterskin (1gp, 1lb)
Clothes (free, 2lbs)
3 daggers (6gp, 1.5lbs)
Flint and steel (1gp)
Torch (1cp, 1lb)
Light crossbow (35gp, 2lbs)
9 bolts (1gp, .5lbs)
Rope, hemp (1gp, 10lbs)
Caltrops (1gp, 2lbs)
Disguise kit (50gp, 2lbs)
Mirror (10gp, .5lbs)
Ring of sustenance (2500gp, only need 2 hours sleep, don't need food/water)
Ring of Protection +1
Hat of disguise (1800gp, disguise self at will)
Handy haversack (2000gp, 5lbs, backpack with 2 pouches storing up to 20 lbs and main section storing up to 80 lbs)
Boots of landing (1000gp, 1lbs, always lands on feet and reduces falling damage 2 dice)
Headband of vast intelligence +2 (4000gp, 1lbs, +2 Intelligence bonus)
Gloves of arrow snaring (4000gp, snatch arrows 2/day)
Cloak of Resistance +1
Belt of Incredible Dexterity +2
pony
chainmail
2 potions of cure light wounds [1d8+1]
(holding onto wand of knock 28 charges, 3rd level, keyword Novok)

Weapon and Armor Proficiencies: club, dagger, heavy/light crossbow, quarterstaff, shortspear
Other Class Features:
Psicrystal – nimble (+2 init)
detect psionics at will
discipline talents: create sound, ectoplasmic creation
summoners call: duration of creation increased 2 rounds, astral constructs gain extra menu option
Ectoplasmic Protection: concealment 1rd/lvl

Manifesting Class: Psion , Manifester Level: 8 , Concentration: +14
Power Points / Maximum: 82 / 82 Power Save DC: 16 + power level
(DC 15+level concentration to suppress display)
(DC 15+2*power level to concentrate without AoOs)
Powers Known:
1
Astral Construct
Energy Ray (Energy Ray (fire): ranged touch: [1d20+8] damage: [8d6+8])
Inertial Armor
Matter Agitation
Telempathic Projection
2
Body Equilibrium
Metamorphosis, Minor
Reconstruction
Swarm of Crystals (/me reaches out a hand towards GROUP as thousands of tiny crystals spray forth (Swarm of Crystals: [8d4] in a 15' cone))
3
Energy Burst
Solicit Psicrystal
Telekinetic Force (max 250 lbs, 1 target/lvl, can effect weapons)
Time Hop
4
Death Urge
Fold Space
Modify Matter
Telekinetic Maneuver (bonus is lvl+Int bonus-size: +14-1)

Appearance:
shoulder length black hair kept in pigtails covering ears while disguised, or ponytail
Brown eyes
Usually disguised as a human child, choosing to stay in character whenever around others
Boots – each with a hidden dagger
Shirt
Cloth skirt
Leather overtunic with belt – sheath with dagger
Cloak

Notes:
stats:10-2, 12+2 +2 belt, 10, 18+1+1(lvl) +2 headband, 7, 16+2
4th level attribute I, 8th level attribute I
6 extra power points every 2 levels by intelligence

Attacks:
Dagger +3 melee for 1d3-1 damage (19-20/x2 critical)
Unarmed strike +3 melee for 1d2-1 damage (20/x2 critical)

Dagger +7(+1 within 30ft) ranged for 1d3-1(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) damage (19-20/x2 critical, increment 10 ft.)
Light Crossbow +7(+1 within 30ft) ranged for 1d6+0 damage(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) (19-20/x2 critical, increment 80 ft.)

Astral Construct 4
AC 22
HP 47
Slam +12 @ 1d6+10 (1d8+10 Improved Slam) (1d6+7, 1d6+7 Extra Attack) (+1d4 damage Energy Touch)
(Power Attack)

(begins creating an Astral Construct level 4 with Extra Attack, Power Attack, Improved Slam, and Energy Touch) (8+2rds)
(Slam: [1d20+12], damage [1d8+10+1d4])
(Slam: [1d20+12], damage [1d8+7+1d4], Slam: [1d20+12], damage [1d8+7+1d4])
(Power Attack Slam: [1d20+10], damage [1d8+16+1d4])
(Power Attack Slam: [1d20+10], damage [1d8+13+1d4], Power Attack Slam: [1d20+10], damage [1d8+13+1d4])


Thu Nov 24, 2011 1:32 am
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Metaxo here. A friend of mine has expressed tentative interest in joining the game. Here is her character sheet.

Pathfinder: Wierd Frontiers Character Sheet:

Character Name: Asteracia
Race: Elan , Alignment: LE , Patron Deity: XXXXX
Class Levels: 3/4 Soulknife/Rogue
Character Level: 7 , XP: 25,000 , Next Level: 34,000 total
Age: 26 yrs., Height: 5 ft. 2 in., Weight: 130 lbs., Male/Female: F
Eyes: Golden Brown , Hair: Crimson , Skin: White
Languages: Common; Rhivian; Elven; Goblin; Loricaean; Dwarven; Baratti;

Strength 17 (+3), Dexterity 16 (+3), Constitution 13 (+1)
Intelligence 13 (+1), Wisdom 13 (+1), Charisma 12 (+1)

HP / Maximum: 44 / 44 , Nonlethal: 0 , DR: 0/X , SR: 0
AC: 24 (+3 Dex, +0 dodge, +0 size, +8armor, +1 shield, +1 Ring of Prot., +1 Amulet of Natural Ar.)
Touch AC: 13 , Flat-Footed AC: 20
Fortitude +3 , Reflex +10 , Will +5 , Initiative +3, Hero Points: 1

Base Attack Bonus: +6/+1
Melee: +9/+1 (+6/+1 BAB, +3 Str, +0 size)
Ranged: +9/+1 (+6/+1 BAB, +3 Dex, +0 size)
Combat Maneuver Bonus: +9/+1 (+6/+1 BAB, +3 Str, +0 size)
Combat Maneuver Defense: 22 (+6/+1 BAB, +3 Str, +3 Dex, +0 size)

Favored Class: Soulknife (+1 HP, +2 skill ranks, +0 PP)
Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft.
Type (Subtype): Humanoid (Aberrant)
Racial Ability Score Adjustments: +2 Str
Other Racial Qualities: Humanoid (Aberrant)
#Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.
#Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
#Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
#Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
#Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.
#Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
#Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Advanced Traits:
Ease of Faith

You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Canter
Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.

Feats:
Wild Talent
Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic item creation feats. You do not, however, gain the ability to manifest powers simply by virtue of having this feat.

Psionic Talent
When you take this feat for the first time, you gain 2 power points. You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

Two Weapon Fighting
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Open Minded
You gain 1 skill point for every Hit Die you possess. You gain 1 skill point whenever you gain a Hit Die (such as when you gain a level). You spend these skill points as normal. You cannot exceed the normal maximum point for your level in any skill.

Double Slice
Add your Strength bonus to damage rolls made with your off-hand weapon.

Autonomous
You get a +2 bonus on all Autohypnosis checks and Knowledge (psionics) checks. If you have 10 ranks in either of these skills, your bonus on that skill increases to +4.

Cosmopolitan
You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you. (Knowledge[History]; Knowledge [Planes])

Skills:
Acrobatics* +9 (3 ranks, +3 ability, +3 class, +0 other, -0 armor)
Appraise* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Autohypnosis* +5 (1 ranks, +1 ability, +3 class, +0 other, -0 armor)
Bluff* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Climb* +3 (0 ranks, +3 ability, +0 class, +0 other, -0 armor)
Diplomacy* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Disable Device* +8 (2 ranks, +3 ability, +3 class, +0 other, -0 armor)
Disguise* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Escape Artist* +9 (3 ranks, +3 ability, +3 class, +0 other, -0 armor)
Fly +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Handle Animal +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Heal +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Intimidate* +6 (2 ranks, +1 ability, +3 class, +0 other, -0 armor)
Knowledge (Arcana) +2 (1 ranks, +1 ability, +0 class, +0 other, -0 armor)
Knowledge* (Dungeoneering) +6 (2 ranks, +1 ability, +3 class, +0 other, -0 armor)
Knowledge (Engineering) +2 (1 ranks, +1 ability, +0 class, +0 other, -0 armor)
Knowledge (Geography) +3 (2 ranks, +1 ability, +0 class, +0 other, -0 armor)
Knowledge* (History) +6 (2 ranks, +1 ability, +3 class [Cosmopolitan], +0 other, -0 armor)
Knowledge* (Local) +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Knowledge (Nature) +2 (1 ranks, +1 ability, +0 class, +0 other, -0 armor)
Knowledge (Nobility) +2 (1 ranks, +1 ability, +0 class, +0 other, -0 armor)
Knowledge (Planes) +5 (1 ranks, +1 ability, +3 class [Cosmopolitan])
Knowledge* (Psionics) +5 (1 ranks, +1 ability, +3 class, +0 other, -0 armor)
Knowledge* (Religion) +2 (1 ranks, +1 ability, +0 class, +0 other, -0 armor)
Linguistics* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Perception* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)
Perform* +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Profession* +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Psicraft* +2 (1 ranks, +1 ability, +0 class, +0 other, -0 armor)
Ride +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Sense Motive* +8 (4 ranks, +1 ability, +3 class, +0 other, -0 armor)
Sleight of Hand *+9 (3 ranks, +3 ability, +3 class, +0 other, -0 armor)
Spellcraft +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Stealth* +10 (4 ranks, +3 ability, +3 class, +0 other, -0 armor)
Survival +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Swim* +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Use Magic Device* +7 (3 ranks, +1 ability, +3 class, +0 other, -0 armor)

Platinum Pieces: 0, Gold Pieces: 506 , Silver Pieces: 5 , Copper Pieces: 0
Load: 42 lbs., Light: 86 lbs. or less, Medium: 87–173 lbs., Heavy: 174–260 lbs.
Maximum Load: 260 lbs., Push/Pull: 1300 lbs.

Armor:
Mithral Agile Breastplate [Spiked] +2 (8,450 GP; 22.5 lbs.; AC +6; Max Dex Bonus +5; AC Check Penalty: 1)
Mithral Light Steel Shield [Spiked] (1,019 GP; 8 lbs.; AC + 1)

Gear:
Light Horse (Combat Trained) (110 GP)
Ring of Protection +1 (2,000 GP, 0 lbs.)
Ring of Featherfall(2,000 GP, 0 lbs.)
Potion Cure Light Wounds x4 (200 GP, 0 lbs.)
Potion Cure Moderate Wounds x2 (600 GP, 0 lbs.)
Potion Pass Without Trace x2 (100 GP, 0 lbs.)
Handy Haversack (2000 GP; 5 lbs.)
Foot print book (50 GP, 3 lbs., Stored in Haversack)
Scarf [Pocketed] (8 GP, .5 lbs., worn)
Entertainer's Outfit [Tear Away] (8 GP, 4 lbs., Stored in Haversack)
Traveler's Outfit (1 GP, 5 lbs., worn)
Game Dice [Loaded, Superior] (50 GP, 0 lbs.)
Fortune Cards [Masterwork] (50 GP, 0 lbs., 1 lb.)
Game Cards [Marked] (1 GP, 1 lbs.)
Grappling Hook (1 GP, 4 lbs., Stored in Haversack)
Inkpen (1 SP, 0 lbs. Stored in Haversack)
Disguise Kit (50 GP, 8 lbs., Stored in Haversack)
Mapmaking Kit (10 GP, 2 lbs., Stored in Haversack)
Magnifying Glass (100 GP, 0 lbs., Stored in Haversack)
Manacles (15 GP, 2 lbs., Stored in Haversack)
Small Steel Mirror (10 GP, .5 lbs., Stored in Haversack)
Parchment x5 (1 GP, 0 lbs., Stored in Haversack)
Rope [Spidersilk, 50 ft.] (100 GP, 4 lbs., Stored in Haversack)
Riding Saddle (30 GP, 30 lbs.)
Saddlebags (4 GP, 8 lbs. )
Thieves' Tools (100 GP, 2 lbs., Stored in Haversack)
Silk 1 sq. yd. (10 GP, 1 lbs., Stored in Haversack)
Tobacco 1 lb. (5 SP, 1 lbs., Stored in Haversack)
Salt (5 GP, 1 lbs., Stored in Haversack)
Spy Glass (1000 GP, 1 lbs., Stored in Haversack)
Dust of Tracelessness (250 GP)
Elixer of Vision (250 GP)
Amulet of Natural Armor +1 (2000 GP, Worn)
Hat of Disguise (1800 GP, Worn)
Elixer of Love (150 GP)
Blue Rat of Alkanstar (1 GP)

Weapon and Armor Proficiencies: All simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and own mind blade (regardless of form). Light and medium armor, and with shields (but not tower shields)

Other Class Features: Form Mind Blade

Shape Mind Blade

Throw mind blade

Blade Skill – Rending Blade
Hooks extend from the soulknife's mind blade, dealing an additional 1d6 bleed damage on a critical hit, and giving a competence bonus on Climb checks equal to the enhancement bonus of the mind blade.

Enhanced Mind Blade +1

Psychic Strike + 1d8

Canny Observer (Rogue Talent)
When you make a perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.

Hard to Fool (Rogue Talent)
Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result. She must choose to use this talent before making the Sense Motive check.

Special: A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.

Spellcasting Class: X , Caster Level: X , Concentration: +0
Spell Save DC: 10 + level (list ability here)
Spell Slots: X 0-level, X 1st-level, X 2nd-level, X 3rd-level, X 4th-level,
X 5th-level, X 6th-level, X 7th-level, X 8th-level, X 9th-level
Prepared Spells: X
Spells Known: X

Manifesting Class: X , Manifester Level: X , Concentration: +0
Power Points / Maximum: 4 / 4 , Power Save DC: 10 + level (list ability here)
Powers Known: X

Appearance:
Asteracia is just shy of average height for a human and lean. Her eyes are a golden brown with flecks of brighter gold within. She generally wears dull, nondescript clothing to better blend in since an Elan's complexion does not lend itself to inconspicuousness.

Background/Personality:
Asteracia was the only child of a prosperous traveling merchant from the time Rhivia still flourished. She grew up traveling the land and learning her father's trade so she might one day take over the business. She was engaged to marry a sailor from Loricaea. During one of the last battles before the civilization fell, her entire family was killed and her fiancé was killed protecting her on the eve of her wedding. Asteracia was left for dead in the burning ruins of her family home. Upon awakening she had no memory of her previous life but began to wander the world looking for answers to her past and unknowningly traveling to locations she had frequented while working with her father. Over time her belly grew with her unborn twins. An older couple living in the dark woods that had become her preferred location, reminding her outwardly of the dark depression and loneliness from which she never could escape, happened upon her in the throws of labor and took her to their cabin in the forest. Her sons were born healthy but did little to alleviate the gloom that overshadowed her mental state. Having watched the couple from a distance and knowing they had not been blessed with children she left her sons with them and resolved herself to death walking to the cliffs that looked to Loricaea. Staring into the setting sun that had so many times guided her and her father to a land and lover that had brought her immeasurable happiness, she stepped off the cliff, but did not fall. Whether a curse or blessing an Elan had taken an interest in this lost, bewildered soul, took her to Azagan and brought her into the psionic race. Time passed without her knowing how long but upon coming to she found herself back in the same woods watching as her boys grew to men while she remained alone. Her fascination with these creatures that held her interest soon grew monotonous. She returned to the area surrounding the ruins from which she came, doomed, or at least she thought, to a life of lonely wandering and unanswered questions. After an immeasurable time she grew tired of the continuing destruction she saw around her and has decided to make her way to Azagan once more.

Notes:


Thu Nov 24, 2011 2:22 am
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Loot and such
Metaxo here.

I think we should designate one person to record all the loot we obtain from now on. Just the extra stuff we can't use but will carry around to sell at our earliest convenience. I will take on that responsibility if nobody else wants to.


Thu Nov 24, 2011 5:03 am
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Joined: Sun May 01, 2011 7:48 pm
Posts: 44
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
yes I think that is a good Idea, perhaps we can make a node of all treasure received


Fri Nov 25, 2011 12:55 am
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Hey folks, sorry I haven't posted the loot-list yet but things have been more hectic around here with my relatives visiting for Thanksgiving than I had expected. And I was mistaken about how long they were going to be visiting for, so I'm still busy this weekend. I'll edit in the loot-list sometime on Sunday afternoon or evening I hope, or at worst, Monday morning/afternoon.


Sun Nov 27, 2011 6:50 am
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Joined: Fri Mar 04, 2011 5:23 am
Posts: 38
Location: Ontario, Canada
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
I can keep track of the loot list if you want.

I can make the list as a node, keep people apprised, we can see which items each one wants, I can tally up the sale of the rest with DM's approval.

sounds good?


Sun Nov 27, 2011 7:10 pm
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Joined: Sun May 01, 2011 7:48 pm
Posts: 44
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
maybe both just as backup?


Sun Nov 27, 2011 8:17 pm
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
I like DroidDr's plan. I'll probably keep my own list as a backup. Also a head's up to eveyrone, while I'll be there this week (11/30), I will most likely completely miss the game next week (11/7).


Tue Nov 29, 2011 8:33 pm
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Joined: Sun May 01, 2011 7:48 pm
Posts: 44
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Ok I have about 1k gold left, I am willing to let anyone have it to get some items to the benefit of the party, not sure what this might be or who would benefit the most from it but I will put it out there. If you have some item that might help the party let me know


Thu Dec 01, 2011 6:54 pm
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