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 Ark's Pathfinder: Wierd Frontiers (Wed.) 
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Joined: Tue Mar 30, 2010 4:52 pm
Posts: 19
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Hey guys, I'm sorry to say but it looks like I won't be able to stick around in the game anymore...other stuff has come up. My apologies and best of luck to everyone!


Wed Aug 17, 2011 11:42 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Dang, that sucks....... Sorry to see ya go.

Anyway, though procrastination and distractions struck again and I didn't get the info-update done yet, I will get it done at some point. But for now, I'm on the game-server and will run the game if enough of the group shows up today.


Thu Aug 18, 2011 12:05 am
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Metaxo Level Up
Metaxo took another level in Psion and the Rapid Metabolism feat.

Character Name: Metaxo
Race: Ophiduan , Alignment: Lawful Neutral , Patron Deity: Haliyane
Class Levels: Ranger 3 / Psion (Nomad) 4
Character Level: 7 , XP: 23,450 , Next Level: 34,000 total
Age: 23 yrs., Height: 6 ft. 2 in., Weight: 126 lbs., Male/Female: M
Eyes: Yellow , Hair: None , Skin: Very Dark Green
Languages: Common; Ophiduan; Rhivian; Dejarim

Strength 4[16] (+2[+3]), Dexterity 14 (+2), Constitution 14 (+2)
Intelligence 15 (+2), Wisdom 17 (+3), Charisma 9 (-1)

HP / Maximum: 36 / 45 , Nonlethal: 0 , DR: 0/X , SR: 0
AC: 21 (+2 Dex, +1 dodge, +0 size, +6 armor, +1 shield, +1 natural, [+1 Psionic Dodge while maintaining Psionic Focus])
Touch AC: 13[14 Psionic Dodge] , Flat-Footed AC: 18
Fortitude +7 (3+1+1+2) , Reflex +6 (3+1+2) , Will +8 (1+4+3) , Initiative +2, Hero Points: 1

Base Attack Bonus: 5 (3+2)
Melee: +7[+8] (+5 BAB, +2[+3] Str, +0 size)
Ranged: +7 (+5 BAB, +2 Dex, +0 size)
Combat Maneuver Bonus: +7 (+5 BAB, +2[+3] Str, +0 size)
Combat Maneuver Defense: 19 (+5 BAB, +2[+3] Str, +2 Dex, +0 size)

Favored Class: Ranger (+1 HP, +1 skill ranks, +1 power points)
Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft.
Type (Subtype): Humanoid (Reptilian)
Racial Ability Score Adjustments: +0 X , +0 X , -0 X , -0 X
Other Racial Qualities: Humanoid (Reptilian)
Racial Ability Score Adjustments: +2 Dexterity , +2 Wisdom , -2 Charisma
Other Racial Qualities:
# Scaled Hide: An ophiduan’s skin is hardened scales and grants the character a +1 natural armor bonus to AC.
# Naturally Psionic: Ophiduans gain the Wild Talent feat as a bonus feat at 1st level. If an ophiduan takes levels in a psionic class, he instead gains the Psionic Talent feat.
# Serpent’s Bite (Ps): Once per day, an ophiduan can alter his jaws, gaining a bite attack that deals 1d8 points of damage, plus an extra 1d8 points of damage per five character levels beyond 1st. This effect lasts for 1 minute. The manifester level is equal to the ophiduan’s level.
# Darkvision: Ophiduans can see in the dark up to 60 feet. See Vision and Light.
# Poison Resistant: Ophiduans gain a +2 racial bonus on saving throws against poison.
# Psionic Aptitude: When an ophiduan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
# Weapon Familiarity: Ophiduans treat any weapon with the word “ophiduan” in the name as a martial weapon rather than an exotic one.
# Languages: Ophiduans begin play speaking Common and Ophiduan. Ophiduans with high Intelligence scores can choose can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.

Advanced Traits: Desert Nomad (+4 trait bonus on any saving throws made to resist the effects of being in hot conditions, and a +1 trait bonus on all saving throws against fire effects); Resilient (+1 trait bonus on Fortitude saves)

Feats: Wild Talent
+2 Psionic power points at 1st level.

Point Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Rapid Metabolism
You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus.

Endurance
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Psionic Shot
While you maintain psionic focus, your attacks with a ranged weapon deal an extra 1 point of damage. Additionally, if you expend your psionic focus as part of an attack with a ranged weapon, that attack instead deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

Dodge
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Psionic Dodge
You must be psionically focused to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Dodge feat. You may expend your psionic focus as an immediate action to increase this bonus to a +4 dodge bonus to your Armor Class for a single attack made against you.

Quick Draw
You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

Skills:(39 points)
Acrobatics: +3 (1 rank, +2 Dex)
Autohypnosis: +9 (3 ranks, +3 Wis, +3 class)
Climb: +8 (2 ranks, +3 STR, +3 class)
Craft(Weaponsmithing): +6 (1 ranks, +2 Int, +3 class)
Craft(Armorsmithing): +6 (1 ranks, +2 Int, +3 class)
Craft(Bowmaking): +6 (1 ranks, +2 Int, +3 class)
Fly*: +2 (0 ranks, +2 Dex)
Handle Animal*: +3 (1 ranks, -1 Cha, +3 class)
Heal: +8 (2 ranks, +3 Wis, +3 class)
Intimidate: +3 (1 ranks, -1 Cha, +3 class)
Know(Arcana): +6 (1 ranks, +2 Int, +3 class)
Know(Dungeoneering): +6 (1 ranks, +2 Int, +3 class)
Know(Engineering)*: +0 (0 ranks, +2 Int)
Know(Geography): +8 (3 ranks, +2 Int, +3 class)
Know(History)*: +0 (0 ranks, +2 Int)
Know(Local)*: +0 (0 ranks, +2 Int)
Know(Nature): +8 (3 ranks, +2 Int, +3 class)
Know(Nobility)*: +0 (0 ranks, +2 Int)
Know(Planes)*: +0 (0 ranks, +2 Int)
Know(Psionics): +7 (2 ranks, +2 Int, +3 class)
Know(Religion)*: +0 (0 ranks, +2 Int)
Perception: +9 (3 ranks, +3 Wis, +3 class)
Profession(Merchant)*: +7 (1 ranks, +3 Wis, +3 class)
Psicraft: +8 (3 ranks, +2 Int, +3 class)
Ride*: +6 (1 ranks, +2 Dex, +3 class)
Spellcraft: +6 (1 ranks, +2 Int, +3 class)
Stealth: +8 (3 ranks, +2 Dex, +3 class)
Survival: +9 (3 ranks, +3 Wis, +3 class)
Swim: +7 (1 ranks, +3 STR, +3 class)

Platinum Pieces: 0, Gold Pieces: 148 , Silver Pieces: 22 , Copper Pieces: 13, Red Garnets: 6
Load: 38 lbs., Light: 58[76] lbs., Medium: 116[153] lbs., Heavy: 175[230] lbs.
Maximum Load: 175[230] lbs., Push/Pull: 875[1150] lbs.

Armor:
Mithril Agile Breastplate (4,400 GP, 12.5 lbs., AC +6, Max. Dex. Bonus: 5, AC Check Penalty: 1)
Mithril Light Steel Quickdraw Shield ( 59 GP, 3.5 lbs., AC +1 )

Weapons:
Masterwork Longsword ( 315 GP, 4 lbs., Dmg: 1d8, Crit: 19-20/x2)
Masterwork Cold Iron Morningstar ( 612 GP, 8 lbs, Dmg: 1d8, Crit: x2)
Masterwork Composite Longbow (Rating 3)( 700 GP, 3 lbs, Dmg: 1d8, Crit: x3)

Ammo:
50 Arrows ( 2 GP 5 SP, 9 lbs, stored in Efficient Quiver )

Gear:
Potion: Cure Light Wounds x2 (100 GP, 0 lbs.)
Potion: Cure Moderate Wounds x2 (600 GP, 0 lbs.)
Belt of Giant Strength [+2] ( 4,000 GP, 1 lbs.)
Efficient Quiver (1,800 GP, 2 lbs., Can hold 60 Arrows and Bow(s). Weight stays at 2 lbs. )
Handy Haversack ( 2,000 GP, 5 lbs. )
Mstrwrk Artisan's Tools Weaponsmithing (55 GP, 5 lbs., stored in Haversack)
Mstrwrk Artisan's Tools Armorsmithing (55 GP, 5 lbs., stored in Haversack)
Mstrwrk Artisan's Tools Bowmaking (55 GP, 5 lbs., stored in Haversack)
Bedroll (1 SP, 5 lbs., stored in Haversack)
Blanket (2 SP, 1 lbs., stored in Haversack)
Winter Blanket (5 SP, 3 lbs., stored in Haversack)
Caltrops x3 (3 GP, 6 lbs., stored in Haversack side compartment 1)
Candle x5 (5 CP, 0 lbs., stored in Haversack side compartment 2)
Clothing: Explorer's Outfit (0 GP, 8 lbs., Worn)
Clothing: Cold Weather Outfit (8 GP, 7 lbs., stored in Haversack)
Clothing: Furs (12 GP, 5 lbs., stored in Haversack)
Clothing: Hot Weather Outift: (8 GP, 4 lbs., stored in Haversack)
Clothing: Footwear- Cleats (5 GP, 2 lbs., stored in Haversack)
Clothing: Footwear- Snowshoes (5 GP, 4 lbs., stored in Haversack)
Flint and Steel (1 GP, 0 lbs., stored in Haversack side compartment 1)
Fishing net (4 GP, 5 lbs., stored in Haversack)
Food: Rations x20 (10 GP, 20 lbs., stored in Haversack)
Grappling Hook (1 GP, 4 lbs., stored in Haversack)
Kit: Climber's (80 GP, 5 lbs., stored in Haversack)
Kit: Cooking (1 GP, 2 lbs., stored in Haversack side compartment 2)
Kit: Map Making (10 GP, 2 lbs., stored in Haversack side compartment 2)
Map Case x2 (2 GP, 1 lbs., stored in Haversack side compartment 2)
Parchment x30 (6 GP, 0 lbs., stored in Haversack side compartment 2)
Rope[silk] 50 ft. x2 (20 GP, 10 lbs., stored in Haversack side compartment 1)
Waterskin [full] x2 (2 GP, 4 lbs., stored in Haversack side compartment 1)
Wine (Bottle) x2 (Haversack compartment 2)
Game dice x3 (5 GP, in belt pouch)
Deck of Cards (1 GP, ½ lbs., stored in Haversack side compartment 2)

Weapon and Armor Proficiencies: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Other Class Features:
Favored Enemy [Animal] (+2)
Track (+1)
Wild Empathy (+2)
Favored Terrain: Forest (+2)
Detect Psionics
Burst (Discipline Talent)
Detect Teleportation (Discipline Talent)
Nomad's Step (Discipline Ability) [25 ft.]

Spellcasting Class: X , Caster Level: X , Concentration: +0
Spell Save DC: 10 + level (list ability here)
Spell Slots: X 0-level, X 1st-level, X 2nd-level, X 3rd-level, X 4th-level,
X 5th-level, X 6th-level, X 7th-level, X 8th-level, X 9th-level
Prepared Spells: X
Spells Known: X

Manifesting Class: Psion(Nomad) , Manifester Level: 4 , Concentration: +6 (+4 Manifester Level, +2 Int)
Power Points / Maximum: 24 / 24 [+ Int bonus x psion level x .5 + 2 (wild talent) +1 favored class], Power Save DC: 12 + level (list ability here)
Powers Known:
Catfall
Defy Gravity
Force Screen
Inertial Armor
Mind Thrust
Bolt
Sustenance
Know Direction & Location
Cloud Mind

Appearance:
Metaxo is an Ophiduan, muscular and lean. Tall by human standards but average for Ophiduans. His scaly skin is a very dark shade of green and his slitted eyes are a vibrant yellow as typical for his race.

Background/Personality:
Metaxo grew up on the south side of the Rhivian continent. Driven by the Ophiduan need to constantly better himself and prove his worth, Metaxo looked to the wide world around him for the endless challenges it represents. He's crossed the continent from Zanjinhon to Vanderheim, from the frozen north lands to the torrid south. He hones his skills in the wilderness and learns from the different civilizations of Rhivia, all in the pursuit of personal excellence. The only place he's avoided is Rhivalius, but he has plans to delve into the haunted ruins when he has the skills and weapons necessary to battle the specters and spirits that call that cursed place their home. To earn some extra income, he dabbles in cartography and carrying trade goods. He has mapped out much of Rhivia and has gained some acclaim as a wilderness guide for travelers or merchants which has lead his to his being sought out for the expedition into Azagan.

Attacks:
Masterwork Longsword +8[9] melee for 1d8+2[3] damage (19-20/x2 critical, reach 0 ft.)
Masterwork Cold Iron Morningstar +8[9] melee for 1d8+2[3] damage (20/x2 critical, reach 0 ft.)
Masterwork Composite Longbow +8[9 Point Blank] ranged for 1d8+[3]{+1 Point Blank}{+1 Psionic Shot} damage (20/x3 critical, increment 110 ft.)
Unarmed strike +2[3] melee for 1d3+2[3] damage (20/x2 critical, reach 0 ft.)


Sun Aug 28, 2011 1:42 am
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Joined: Fri Apr 15, 2011 11:32 pm
Posts: 48
Post Re: RECRUITING Pathfinder: Wierd Frontiers (Wednesdays/Frida
I've been keeping the original up to date, more or less. Here is what I believe it should be currently, with new feat and powers at the end of the respective lists.
Arkhandus wrote:
Please use this format when submitting character stats (just copy and paste the form).

Pathfinder: Wierd Frontiers Character Sheet:

Character Name: Lilyan
Race: Halfling , Alignment: CN , Patron Deity:
Class Levels: Psion 7
Character Level: 7, XP: 23,530 , Next Level: 34,000 total
Age: 29 yrs., Height: 3 ft. 2 in., Weight: 33 lbs., Male/Female: F
Eyes: brown , Hair: black , Skin: Light
Languages: Common, Halfling, Zanji, 4 regional human languages (TBD)

Strength 8 (-1), Dexterity 14 (+2), Constitution 10 (+0)
Intelligence 21 (+5), Wisdom 7 (-2), Charisma 18 (+4)

HP / Maximum: 27 / 27 , Nonlethal: 0 , DR: 0/X , SR: 0
AC: 19 (+2 Dex, +0 dodge, +1 size, +6 armor, +0 shield, +0 natural, etc.) (+4-+7 inertial armor)
Touch AC: 13 , Flat-Footed AC: 11
Fortitude +4, Reflex +6, Will +5, Initiative +6, Hero Points: 1

Base Attack Bonus: +3
Melee: +3 (+3 BAB, -1 Str, +1 size)
Ranged: +6 (+3 BAB, +2 Dex, +1 size)
Combat Maneuver Bonus: +1 (+3 BAB, -1 Str, -1 size)
Combat Maneuver Defense: 13 (+3 BAB, -1 Str, +2 Dex, -1 size)

Favored Class: Psion (+0 HP, +7 skill ranks)
Size: Small , Space: 5 ft., Reach: 5 ft., Speed: 20 ft.
Type (Subtype): Humanoid
Racial Ability Score Adjustments: +2 DEX , +2 CHA , -2 STR
Other Racial Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity
Advanced Traits: Reactionary, Child of the Streets

Feats: Psicrystal Affinity, Boost Construct, Childlike, Point Blank Shot, Psionic Shot, Psicrystal Containment

Skills:
Autohypnosis +8 (7 ranks, -2 ability, +3 class, +0 other, -0 armor)
Bluff +14 (7 ranks, +4 ability, +3 class, +0 other, -0 armor)
Disguise +14 (7 ranks, +4 ability, +3 class, +0 other, -0 armor) (+10 hat of disguise, +2 disguise kit) (+2 childlike feat)
Psicraft +15 (7 ranks, +5 ability, +3 class, +0 other, -0 armor)
Sleight of Hand +13 (7 ranks, +2 ability, +3 class, +1 other, -0 armor)
Stealth +13 (7 ranks, +2 ability, +0 class, +4 other, -0 armor)
Use Magic Device +14 (7 ranks, +4 ability, +3 class, +0 other, -0 armor)

Acrobatics +4 (0 ranks, +2 ability, +0 class, +2 other, -0 armor)
Climb +1 (0 ranks, -1 ability, +0 class, +2 other, -0 armor)
Craft (sculpting) +5 (0 ranks, +5 ability, +0 class, +0 other, -0 armor) (for shaping astral constructs)
Perception +2 (0 ranks, -2 ability, +0 class, +4 other, -0 armor) (psicrystal has it at +6)
Sense Motive -0 (0 ranks, -2 ability, +0 class, +2 other, -0 armor)

Craft (weaponsmithing) +14 (7 ranks, +5 ability, +3 class, +0 other, -0 armor) (From headband of vast intelligence)

PP: 99, GP: 563, SP: 54, CP: 37
Load: 33 lbs., Light: 19.5 lbs., Medium: 39.75 lbs., Heavy: 60 lbs.
Maximum Load: 60 lbs., Push/Pull: 300 lbs.

Gear:
Bedroll (1sp, 1.25lbs)
Blanket (5sp, .75lbs)
1 Rations (5sp per, 1lbs per)
Waterskin (1gp, 1lb)
Clothes (free, 2lbs)
3 daggers (6gp, 1.5lbs)
Flint and steel (1gp)
Torch (1cp, 1lb)
Light crossbow (35gp, 2lbs)
bolts (1gp, .5lbs)
Rope, hemp (1gp, 10lbs)
Caltrops (1gp, 2lbs)
Disguise kit (50gp, 2lbs)
Mirror (10gp, .5lbs)
Ring of sustenance (2500gp, only need 2 hours sleep, don't need food/water)
Hat of disguise (1800gp, disguise self at will)
Handy haversack (2000gp, 5lbs, backpack with 2 pouches storing up to 20 lbs and main section storing up to 80 lbs)
Boots of landing (1000gp, 1lbs, always lands on feet and reduces falling damage 2 dice)
Headband of vast intelligence +2 (4000gp, 1lbs, +2 Intelligence bonus)
Gloves of arrow snaring (4000gp, snatch arrows 2/day)
Cloak of Resistance +1
pony
chainmail
potion of cure moderate wounds [2d8+3]
(holding onto wand of knock 28 charges, 3rd level, keyword Novok)

Weapon and Armor Proficiencies: club, dagger, heavy/light crossbow, quarterstaff, shortspear
Other Class Features:
Psicrystal – nimble (+2 init)
detect psionics at will
discipline talents: create sound, ectoplasmic creation
summoners call: duration of creation increased 2 rounds, astral constructs gain extra menu option

Manifesting Class: Psion , Manifester Level: 6 , Concentration: +12
Power Points / Maximum: 63 / 63 Power Save DC: 15 + power level
(DC 15+level concentration to suppress display)
(DC 15+2*power level to concentrate without AoOs)
Powers Known:
1
Astral Construct
Energy Ray (Energy Ray (fire): ranged touch: [1d20+6] damage: [7d6+7])
Inertial Armor
Matter Agitation
Telempathic Projection
2
Body Equilibrium
Metamorphosis, Minor
Reconstruction
Swarm of Crystals (/me reaches out a hand towards GROUP as thousands of tiny crystals spray forth (Swarm of Crystals: [7d4] in a 15' cone))
3
Energy Burst
Solicit Psicrystal
Telekinetic Force (max 250 lbs, 1 target/lvl, can effect weapons)
Time Hop
4
Fold Space
Modify Matter

Appearance:
shoulder length black hair kept in pigtails covering ears while disguised, or ponytail
Brown eyes
Usually disguised as a human child, choosing to stay in character whenever around others
Boots – each with a hidden dagger
Shirt
Cloth skirt
Leather overtunic with belt – sheath with dagger
Cloak

Background/Personality:
Growing up on the streets, she was always picked on by other kids for being small. Eventually, she figured out that she could pretend to be younger and have an easier time acquiring 'necessities'. On one such trip an older man saw through the disguise and, recognizing her potential, offered to take the young woman in as an apprentice. After learning many things, she decided that they should offer her services as a security expert in order to use some of her previous talents. In this way she has traveled around her home continent and collected many fees, some freely given while others simply vanished.

Notes:
stats:10-2, 12+2, 10, 18+1(lvl) +2 headband, 7, 16+2
4th level attribute I
5 extra power points every 2 levels by intelligence

Attacks:
Dagger +3 melee for 1d3-1 damage (19-20/x2 critical)
Unarmed strike +3 melee for 1d2-1 damage (20/x2 critical)

Dagger +6(+1 within 30ft) ranged for 1d3-1(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) damage (19-20/x2 critical, increment 10 ft.)
Light Crossbow +6(+1 within 30ft) ranged for 1d6+0 damage(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) (19-20/x2 critical, increment 80 ft.)

Astral Construct 4
AC 22
HP 47
Slam +12 @ 1d6+10 (1d8+10 Improved Slam) (1d6+7, 1d6+7 Extra Attack) (+1d4 damage Energy Touch)
(Power Attack)

(begins creating an Astral Construct level 4 with Extra Attack, Power Attack, Improved Slam, and Energy Touch) (7+2rds)
(Slam: [1d20+12], damage [1d8+10+1d4])
(Slam: [1d20+12], damage [1d8+7+1d4], Slam: [1d20+12], damage [1d8+7+1d4])
(Power Attack Slam: [1d20+10], damage [1d8+16+1d4])
(Power Attack Slam: [1d20+10], damage [1d8+13+1d4], Power Attack Slam: [1d20+10], damage [1d8+13+1d4])


Wed Sep 07, 2011 11:52 pm
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Hey guys, sorry I missed the game last night. I came down with a head cold and I just couldn't think straight :(


Thu Oct 06, 2011 5:32 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
ARRRRGH!!!!!

My sister reset the family router last night and changed the settings, but now my computer can't connect to the network anymore. I've tried everything I can think of with the router/network settings and with my computer's wireless connection manager, but nothing's working. So I can't connect to the internet anymore from my own computer. -_- I'm trying to get a new computer, but don't know when I'll be able to do so since I haven't been able to get a ride from anyone in my family with a car (i normally rely on public transportation) to go to the computer store and back.

So my games are now on hiatus until I get this stupid network problem resolved. Hopefully sometime in the next week, damnit.

_________________
Active DM and player on OpenRPG since 2002
D&D, d20, PF, SR, and other systems if I can find a group for 'em


Fri Oct 07, 2011 9:53 pm
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Joined: Fri Apr 15, 2011 11:32 pm
Posts: 48
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
good luck ark, we promise not to kill each other or you while you're having trouble.


Wed Oct 12, 2011 11:58 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Well, update-time!

I've finally gotten a new computer, but it turns out the wireless card I got for it won't fit due to the video card's built-in cooling unit being too bulky and totally blocking the slot. And it looks like I'll have to wait until Monday to get the wireless card returned and replaced with a slower USB wireless unit instead. I just hope the darn USB one will be reliable enough, since it's not as good as an internal wireless card.

So anyway, it looks like I still won't be able to resume my games yet, but hopefully I'll have the wireless connection problem worked out on Monday or Tuesday. I might be able to resume the Wierd Frontiers campaign this week, but I can't be sure yet.

EDIT: Looks like I might not have my computer internet-ready yet for Wednesday, as replacing the wireless card got delayed until Wednesday afternoon or so. So don't expect a Pathfinder session this week; I'll post again if this changes, but at this point it's looking like no chance I'll have the machine all set up and internet-connected in time for the game this Wednesday.

_________________
Active DM and player on OpenRPG since 2002
D&D, d20, PF, SR, and other systems if I can find a group for 'em


Sat Oct 15, 2011 9:09 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Huzzah! I'm finally back online with my own computer! Now if only my new computer were shinier.......

I'll get OpenRPG installed and my files transferred from the old computer over the next day or two, so the campaign will resume next week.


Thu Oct 20, 2011 6:01 am
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Joined: Fri Apr 15, 2011 11:32 pm
Posts: 48
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Why does it take several days to get forums back up after a failed update? Normally back ups are kept for such emergencies...

The forums are back up :D


Thu Oct 27, 2011 6:06 pm
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