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 [recruiting] Macross using Mekton Z 
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Joined: Thu Feb 11, 2010 4:48 am
Posts: 15
Post Re: [recruiting] Macross using Mekton Z
Ok, so I just read over the rules regarding combat and character creation...it seems pretty simple. In regards to any other questions, do you have an AIM or MSN that I could get in contact with you on?


Tue Mar 02, 2010 8:09 pm
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Joined: Tue Feb 16, 2010 5:44 am
Posts: 31
Post Re: [recruiting] Macross using Mekton Z
I will be in Blackstar Games Server from now and for a couple of hours, if anyone has any questions and so on.


Tue Mar 02, 2010 8:23 pm
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Joined: Thu Feb 11, 2010 4:48 am
Posts: 15
Post Re: [recruiting] Macross using Mekton Z
My only questions are: 1) How do you want stats to be done? i.e. cinematic, etc. 2) Are the starting mecha pre-generated or are we creating our own? 3) Do you care if our characters are rookies or pros?


Tue Mar 02, 2010 11:35 pm
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Joined: Tue Feb 16, 2010 5:44 am
Posts: 31
Post Re: [recruiting] Macross using Mekton Z
Actually all of those questions where answered on the synopsis sheet.
But Ill answer then again anyway.

1) Cinimatic - Characters are Average Joe.
2) Staring mecha will depend on background as well as what role the character has (VF pilot, Destroid pilot etc). Most will be issued a VF-1A (Im guessing that VF pilot will be the most popular choice).
3) No. But do keep in mind that if using professional there is a limit on 1 period as a VF pilot or 2 periods as a Destroid pilot (can't do 2 years as VF pilot and 4 years as Destroid pilot however). See my previous post regarding the time limit in these regards.


Tue Mar 02, 2010 11:58 pm
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Joined: Tue Feb 16, 2010 5:44 am
Posts: 31
Post Re: [recruiting] Macross using Mekton Z
So far I have had one person submit a character.
Is anyone else still interested and on there way with the character?


Sat Mar 06, 2010 6:11 pm
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Joined: Wed Feb 17, 2010 4:21 am
Posts: 5
Post Re: [recruiting] Macross using Mekton Z
My character is going slow (as is my attempt to get OpenRPG to work XD). Worry not at least I shall have my character shaped out this coming tue/wednesday. Though this means OpenRPG may remain a problem till I figure out why it doesn't work. Oh though worse comes to worse... there is always my outdated laptop. It has v 7.6 or somesuch ^^


Sun Mar 07, 2010 2:18 am
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Joined: Fri Dec 11, 2009 8:57 pm
Posts: 123
Post Re: [recruiting] Macross using Mekton Z
Hey I'm gonna be going to japan but I'd be interested...could I get a rain check in a few weeks because I hit japan a lil before march 30th..


Sun Mar 07, 2010 3:43 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: [recruiting] Macross using Mekton Z
I'm very interested in this but will this be based on Robotech or Macross? I am MUCH more familiar with Robotech, having been a lifelong fan. Also, will you be providing us with the mecha or do we have to create them?


Wed Mar 17, 2010 11:20 am
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Joined: Tue Feb 16, 2010 5:44 am
Posts: 31
Post Re: [recruiting] Macross using Mekton Z
It would be based on Macross, and sense it will be mecha from the series it will be premade/provided.
But for this game to happen I would need 3-4 players.


Wed Mar 17, 2010 6:53 pm
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Joined: Sat Dec 19, 2009 6:49 am
Posts: 26
Post Re: [recruiting] Macross using Mekton Z
I am still interested in playing and available.


Thu Mar 18, 2010 2:37 am
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