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RIFTS: Merctown
http://www.rpgobjects.com/forum/viewtopic.php?f=5&t=157
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Author:  Lando The Archmagi [ Fri Mar 30, 2012 6:39 pm ]
Post subject:  Re: RIFTS: Merctown

Assuming enough folks can show up, we'll play for a bit tonight. Game will start sometime between 9-9:30 pm EST.

Day: Friday
Session #5
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Our official server is Mayhem Gaming(T) until everyone has Traipise working.
Backup: Blackstar Games

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  Starmage21 [ Fri Mar 30, 2012 7:49 pm ]
Post subject:  Re: RIFTS: Merctown

I need to go ahead and withdraw from this game. Sorry Lando, but my new classes are coming up and one of em is on Friday nights from 6-10PM.

Author:  Lando The Archmagi [ Fri Mar 30, 2012 11:28 pm ]
Post subject:  Re: RIFTS: Merctown

Starmage21 wrote:
I need to go ahead and withdraw from this game. Sorry Lando, but my new classes are coming up and one of em is on Friday nights from 6-10PM.


No worries, I do understand. I got classes Tues/Thurs from 6-9 pm myself currently. :) Hope it goes well for you. Hoping to graduate in 3-4 more semesters myself at most.

Author:  Lando The Archmagi [ Sat Mar 31, 2012 12:19 am ]
Post subject:  Re: RIFTS: Merctown

Tonight we'll discuss if this campaign will end or not and whether we swap to my other campaign/game idea I mentioned previously. Come and put your vote in and let's get things moving again. Notice the server change. Room is up as of 8:30 pm EST.

Day: Friday
Session #5
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Adult Roleplaying Server
Backup: OpenDev II

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  Lando The Archmagi [ Fri Apr 06, 2012 10:13 pm ]
Post subject:  Re: RIFTS: Merctown

Well I was hoping to continue this tonight, but it appears I might have to deal with family stuff again, so am postponing the game just in case. May you have a happy and safe Easter weekend. We'll try again next weekend.

Day: Friday
Session #6
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Adult Roleplaying Server
Backup: OpenDev II

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  AlanGunhouse [ Fri Apr 06, 2012 10:18 pm ]
Post subject:  Re: RIFTS: Merctown

Thank you for informing us, I hope your problems get fixed soon.

Author:  Falcon79 [ Fri Apr 13, 2012 12:44 am ]
Post subject:  Re: RIFTS: Merctown

he we playing tomarrow?

Author:  Lando The Archmagi [ Fri Apr 13, 2012 2:47 am ]
Post subject:  Re: RIFTS: Merctown

Assuming my head cold doesn't get worse suddenly we should hopefully be playing tomorrow night.

Day: Friday
Session #6
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Adult Roleplaying Server
Backup: OpenDev II

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  Lando The Archmagi [ Sat Apr 14, 2012 12:13 am ]
Post subject:  Re: RIFTS: Merctown

Well. seems like Comcast has had some technical problems today, my internet has gone out 3 to 4 times today, so the game tonight might end up not happening or being rather short. I'll try to put the room up if my internet works by 9 pm EST.. if I disappear you know why. If I don't reappear within an hour of disappearing, then just have a lovely Friday night and we'll try another time. :)

Author:  AlanGunhouse [ Sat Apr 14, 2012 1:14 am ]
Post subject:  Re: RIFTS: Merctown

Been looking since 9:02 (I was a bit late) but have not found the room. Presumably there is trouble.

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