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RIFTS: Merctown
http://www.rpgobjects.com/forum/viewtopic.php?f=5&t=157
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Author:  Tibbs [ Sat Mar 03, 2012 3:29 am ]
Post subject:  Re: RIFTS: Merctown

Just a quick post, getting the all clear for now around here. Anyone in the carolinas and virginia should keep a heads up for the rest of the night.

Author:  Shifty [ Thu Mar 08, 2012 2:05 pm ]
Post subject:  Re: RIFTS: Merctown

Should be able to make it after all.

Author:  Lando The Archmagi [ Fri Mar 09, 2012 6:20 pm ]
Post subject:  Re: RIFTS: Merctown

This was supposed to be my Spring Break week, but it's not been much of a break. Had some interviews/job leads which I hope go somewhere, but also had some bad times. My spouse spent 8 hrs in the ER and has a nasty case of the stomach flu going around evidently. Last couple of days I've just been worn down myself. So tonight's game is postponed until next week.

Day: Friday
Session #5
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Our official server is Mayhem Gaming(T) until everyone has Traipise working.
Backup: Blackstar Games

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  AlanGunhouse [ Fri Mar 09, 2012 6:23 pm ]
Post subject:  Re: RIFTS: Merctown

Sorry to hear your week has been going so bad, I hope the wife and the job situation both get better.

Author:  Lando The Archmagi [ Wed Mar 14, 2012 2:28 am ]
Post subject:  Re: RIFTS: Merctown

Alas, this week has gotten worse personally for my family, my spouse has some serious health issues and has been in the hospital since Sunday and maybe there awhile. Will learn more tomorrow on Wed 3/14. I have good news on the job front, got like 10 job inquiries, including one from Microsoft. So hopefully something good comes along with that. School is going good too. Due to all this going on and mostly concerning the personal side, I'm putting this week's game on hold as well since I have no time to prepare anything.

Day: Friday
Session #5
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Our official server is Mayhem Gaming(T) until everyone has Traipise working.
Backup: Blackstar Games

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  AlanGunhouse [ Wed Mar 14, 2012 9:33 am ]
Post subject:  Re: RIFTS: Merctown

Well, at least something is going better.

Author:  Tibbs [ Wed Mar 14, 2012 10:07 pm ]
Post subject:  Re: RIFTS: Merctown

Take all the time you need, life has to come first.

Author:  Lando The Archmagi [ Fri Mar 23, 2012 6:42 pm ]
Post subject:  Re: RIFTS: Merctown

Game still on hold. Hopefully we'll pick back up on March 30th.

Day: Friday
Session #5
Game Time: 9:00 pm to 12:00 am
Room: RIFTS: Merctown
Server: Our official server is Mayhem Gaming(T) until everyone has Traipise working.
Backup: Blackstar Games

Party
List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.


RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first).
Alignments: Any, but you must be party oriented and not a lone wolf.
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, plus 200,000 credits.
Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Author:  AlanGunhouse [ Sat Mar 24, 2012 12:01 am ]
Post subject:  Re: RIFTS: Merctown

Take your time Lando, family comes first.

Author:  Falcon79 [ Fri Mar 30, 2012 6:05 pm ]
Post subject:  Re: RIFTS: Merctown

we able to play today?

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