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RIFTS: Merctown
http://www.rpgobjects.com/forum/viewtopic.php?f=5&t=157
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Author:  Izzyiz [ Fri Apr 16, 2010 2:29 am ]
Post subject:  Re: RIFTS: Merctown

I might be late friday for our session gonna try to catch a matinee of Kickass on opening day before the rugrats get off school but I will be on.

Author:  Izzyiz [ Fri Apr 16, 2010 11:23 pm ]
Post subject:  Re: RIFTS: Merctown

Change of plans I'll be on time tonight.

Author:  Lando The Archmagi [ Thu Apr 22, 2010 10:06 pm ]
Post subject:  Re: RIFTS: Merctown {Recruiting}

Got 1-2 new pcs in the works, they'll be introduced probably in Friday night's game if I get them in time.

Day: Friday April 23rd, 2010
Session #7
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
Izzyiz-Psi-Operator
Falcon - D-bee Robot Pilot
Fathom - Changeling Mind Melter

MIA
Jessi-True Atlantean Ley Line Rifter

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/

Author:  Tibbs [ Fri Apr 23, 2010 8:58 pm ]
Post subject:  Re: RIFTS: Merctown

I regret to say that I will not be able to make tonights game due to a family emergency.

Author:  Lando The Archmagi [ Fri Apr 23, 2010 11:30 pm ]
Post subject:  Re: RIFTS: Merctown

Sorry to hear that Tibbs, hope everything works out.

Author:  Starmage21 [ Sat Apr 24, 2010 8:22 pm ]
Post subject:  Re: RIFTS: Merctown

Lando! My friday class is over now. I'd like to get in on this if theres a spot.

What's the robot pilot driving? I'd consider a power armor pilot OCC with a glitter boy if it would be supplemental to his big bot.

Author:  Lando The Archmagi [ Sun Apr 25, 2010 12:11 am ]
Post subject:  Re: RIFTS: Merctown {Recruiting}

Since half the party didn't show up last night and only a few gave me excuses as to why I cancelled session #7 and will reschedule it this coming Friday barring any unforeseen events.

I'm not accepting anymore PA pilots or men at arms OCCs, the group has plenty of firepower. What they lack is a good diplomat/leader and someone with lore/science and other useful skills. The party could use a backup mage as the current mage player is a trucker so she isn't always available on Friday nights to play, depending on whether she's hauling stuff.

Day: Friday April 30th, 2010
Session #7
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
Izzyiz-Psi-Operator named Jett
Falcon - Half Zentraedi Robotech Pilot
Fathom - Changeling Mind Melter

MIA
Jessi-True Atlantean Ley Line Rifter

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/

Author:  Lando The Archmagi [ Thu Apr 29, 2010 2:04 am ]
Post subject:  Re: RIFTS: Merctown {Recruiting}

So is everyone going to make it this Friday or should I give up on this game?

Day: Friday April 30th, 2010
Session #7
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
Izzyiz-Psi-Operator named Jett
Falcon - Half Zentraedi Robotech Pilot
Fathom - Changeling Mind Melter

MIA
Jessi-True Atlantean Ley Line Rifter

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/

Author:  Tibbs [ Thu Apr 29, 2010 11:46 pm ]
Post subject:  Re: RIFTS: Merctown

Barring any emergencies... >.>
I should be there on time and ready to play

Author:  Falcon79 [ Fri Apr 30, 2010 1:38 am ]
Post subject:  Re: RIFTS: Merctown

Barring the bantha poodoo hiting the cooling unit, I WILL be there.

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