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 RIFTS: Merctown 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown {Recruiting}
Everyone who's been accepted should be fine.

Day: Friday March 19th, 2010
Session #2
Game Time: 9:00 pm setup/9:30 pm est to 1 am
Room: RIFTS: Merctown!
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
MINI-Changeling Psi-Stalker
Jessi-True Atlantean Ley Line Rifter
Izzyiz-Psi-Operator
Falcon - D-bee Robot Pilot

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Fri Mar 19, 2010 2:35 am
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown {Recruiting}
So is everyone showing tonight? I only heard from 1-2 players about what you wanted to buy.

Day: Friday March 26th, 2010
Session #3
Game Time: 9:00 pm setup/9:30 pm est to 1 am
Room: RIFTS: Merctown!
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
MINI-Changeling Psi-Stalker
Jessi-True Atlantean Ley Line Rifter
Izzyiz-Psi-Operator
Falcon - D-bee Robot Pilot

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Fri Mar 26, 2010 4:46 pm
Profile YIM

Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
I'mma ready. Don't know if I may think of anything else handy to get before going.


Sat Mar 27, 2010 12:01 am
Profile

Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
Hey all, I've posted up a preleminary map of the route over on the Meyhem boards and wanted to get some feedback/discussion on it. I believe I've gotten the route updated for the new direction discussed in game, but its always better to have some extra eyes look it over and be sure I did.

I've posted it under the out of character thread.


Tue Mar 30, 2010 4:09 am
Profile

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Eveyone please check in and examine the route map which looks great by the way. Well done Tibbs, you've earned XP!

http://s9.zetaboards.com/Mayhem_Gaming/topic/7160729/4/


Tue Mar 30, 2010 8:10 pm
Profile YIM

Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
One thing i suggest is when we stop at towns and city states on the way, Will and the other operator can trade work for goods and supplies as well as a little good will from the locals..


Last edited by Falcon79 on Mon Apr 26, 2010 11:35 pm, edited 1 time in total.



Tue Mar 30, 2010 8:19 pm
Profile

Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
Jett is the other operator and yes he is willing to whore out his skills to towns for food and other much needed goods.Also I saw the new route that Tibbs drew up and yeah they look great. BTW do you know what the distance we will be covering cuz we probably will need to make stops in towns to refuel and what not.


Wed Mar 31, 2010 7:45 am
Profile

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown {Recruiting}
Who's showing tomorrow?

Day: Friday April 9th, 2010
Session #5
Game Time: 9:00 pm setup/9:30 pm est to 1 am
Room: RIFTS: Merctown!
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
Jessi-True Atlantean Ley Line Rifter
Izzyiz-Psi-Operator
Falcon - D-bee Robot Pilot

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Last edited by Lando The Archmagi on Sun Apr 11, 2010 3:45 pm, edited 1 time in total.



Fri Apr 09, 2010 2:39 am
Profile YIM

Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
I'll be there, with all my skills and such macro'd :)


Fri Apr 09, 2010 5:45 am
Profile

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown {Recruiting}
I have openings for 1-2 mature adult roleplayers who can commit to playing from 9 pm EST til 12:30 am.

Day: Friday April 16th, 2010
Session #6
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
Izzyiz-Psi-Operator
Falcon - D-bee Robot Pilot

MIA
Jessi-True Atlantean Ley Line Rifter

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Sun Apr 11, 2010 3:48 pm
Profile YIM
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