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Tibbs
Joined: Tue Dec 15, 2009 8:26 pm Posts: 74
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Re: RIFTS: Merctown
Hey all, I've gone and made a spot to put pictures, maps, and varoius whatnots related to our madcap adventure(s) that we can all see easily. I've started a folder specificly for the atlanta trip already. http://s1166.photobucket.com/albums/q61 ... nytearose/I'd also made a reference folder for my character so folks would have a better idea of what Bethany looks like. Could do the same for anyone else that might like one, too. Drop me a pm or ask me at the next game if you'd like. On a side note to toss out an idea to everone; What would folks say about staring up next game post shopping/vaccinating/keeping Lily out of the gutter? Or would people want to pick back up where we left off?
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Tue Feb 14, 2012 2:53 am |
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Falcon79
Joined: Thu Dec 17, 2009 2:07 am Posts: 159
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Re: RIFTS: Merctown
well i think we should get a rap shee on slith and his minions, least his major minions...
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Wed Feb 15, 2012 12:26 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
We'll be playing tonight on the Mayhem server for 1.8 unless everyone has traipise working. If anyone is not going to attend or is dropping out let me know.
Day: Friday Session #3 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Our official server is Mayhem Gaming 1.8 (until everyone is on Traipise) Backup: Blackstar Games
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Fri Feb 17, 2012 9:33 pm |
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AlanGunhouse
Joined: Sat Jan 28, 2012 8:48 pm Posts: 25
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Re: RIFTS: Merctown
Still no go on the router connection for my other computer, and no go on Traipse or OpenPG on this one
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Sat Feb 18, 2012 12:33 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
My apologies, but I just got home from a dinner out with family so will be setting up the game a little late which wasn't intended. We'll start at 9:30 pm EST.
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Sat Feb 18, 2012 2:09 am |
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Felix
Joined: Wed Dec 16, 2009 2:42 pm Posts: 209
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Re: RIFTS: Merctown
I would join up but the day is killer for me ^.^
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Mon Feb 20, 2012 2:17 pm |
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Shifty
Joined: Tue Feb 16, 2010 12:29 am Posts: 42
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Re: RIFTS: Merctown
I got Open to Run by first uninstalling the Pythons, then ran a CCcleaner then a Revo Uninstaller 1.93 (Free down load) on the pythons then re-installed every thing by directions and got it to work finally on my desk top for traipse.
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Mon Feb 20, 2012 9:28 pm |
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AlanGunhouse
Joined: Sat Jan 28, 2012 8:48 pm Posts: 25
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Re: RIFTS: Merctown
I got a new USB adapter, even if I can not get it to run on the other machine, I will be able to play again this week (hopefully).
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Mon Feb 20, 2012 9:48 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
We'll be playing tonight on the Mayhem server for 1.8 unless everyone has traipise working. If anyone is not going to attend or is dropping out let me know.
Day: Friday Session #4 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Our official server is Mayhem Gaming 1.8 (until everyone is on Traipise) Backup: Blackstar Games
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Fri Feb 24, 2012 8:34 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Got tornado watch until 1 AM and possible dangerous storms headed my way from AL/TN. So we''ll see how it goes upto and including game time. Assuming nothing bad happens, we should still be playing on the Mayhem server for 1.8 unless everyone has Traipise working. If anyone is not going to attend or is dropping out let me know.
Day: Friday Session #5 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Our official server is Mayhem Gaming(T) until everyone has Traipise working. Backup: Blackstar Games
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Fri Mar 02, 2012 11:29 pm |
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