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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Assuming enough folks can show up, we'll play for a bit tonight. Game will start sometime between 9-9:30 pm EST.
Day: Friday Session #5 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Our official server is Mayhem Gaming(T) until everyone has Traipise working. Backup: Blackstar Games
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Fri Mar 30, 2012 6:39 pm |
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Starmage21
Joined: Tue Dec 22, 2009 8:18 pm Posts: 134 Location: Vidor, Texas
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Re: RIFTS: Merctown
I need to go ahead and withdraw from this game. Sorry Lando, but my new classes are coming up and one of em is on Friday nights from 6-10PM.
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Fri Mar 30, 2012 7:49 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Starmage21 wrote: I need to go ahead and withdraw from this game. Sorry Lando, but my new classes are coming up and one of em is on Friday nights from 6-10PM. No worries, I do understand. I got classes Tues/Thurs from 6-9 pm myself currently. Hope it goes well for you. Hoping to graduate in 3-4 more semesters myself at most.
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Fri Mar 30, 2012 11:28 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Tonight we'll discuss if this campaign will end or not and whether we swap to my other campaign/game idea I mentioned previously. Come and put your vote in and let's get things moving again. Notice the server change. Room is up as of 8:30 pm EST.
Day: Friday Session #5 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Adult Roleplaying Server Backup: OpenDev II
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Sat Mar 31, 2012 12:19 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Well I was hoping to continue this tonight, but it appears I might have to deal with family stuff again, so am postponing the game just in case. May you have a happy and safe Easter weekend. We'll try again next weekend.
Day: Friday Session #6 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Adult Roleplaying Server Backup: OpenDev II
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Fri Apr 06, 2012 10:13 pm |
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AlanGunhouse
Joined: Sat Jan 28, 2012 8:48 pm Posts: 25
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Re: RIFTS: Merctown
Thank you for informing us, I hope your problems get fixed soon.
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Fri Apr 06, 2012 10:18 pm |
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Falcon79
Joined: Thu Dec 17, 2009 2:07 am Posts: 159
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Re: RIFTS: Merctown
he we playing tomarrow?
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Fri Apr 13, 2012 12:44 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Assuming my head cold doesn't get worse suddenly we should hopefully be playing tomorrow night.
Day: Friday Session #6 Game Time: 9:00 pm to 12:00 am Room: RIFTS: Merctown Server: Adult Roleplaying Server Backup: OpenDev II
Party List forthcoming, still reviewing pcs, been busy with graduate school and personal matters.
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Most any Rifts: Earth related supplement permitted. Run all mdc races by me for approval and any odd gear/armor/weapon requests that aren't found in Merctown.
Character Level: 4th Stats: roll 4d6 for humans, takes highest 3, reroll 1's, D-bees per specific D-bee's, you maybe mdc races with approval (run it by me first). Alignments: Any, but you must be party oriented and not a lone wolf. Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, plus 200,000 credits. Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Fri Apr 13, 2012 2:47 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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Re: RIFTS: Merctown
Well. seems like Comcast has had some technical problems today, my internet has gone out 3 to 4 times today, so the game tonight might end up not happening or being rather short. I'll try to put the room up if my internet works by 9 pm EST.. if I disappear you know why. If I don't reappear within an hour of disappearing, then just have a lovely Friday night and we'll try another time.
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Sat Apr 14, 2012 12:13 am |
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AlanGunhouse
Joined: Sat Jan 28, 2012 8:48 pm Posts: 25
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Re: RIFTS: Merctown
Been looking since 9:02 (I was a bit late) but have not found the room. Presumably there is trouble.
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Sat Apr 14, 2012 1:14 am |
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