View unanswered posts | View active topics It is currently Sun Jun 15, 2025 5:22 pm



Post new topic Reply to topic  [ 8 posts ] 
 The Jericho Reach: House Rules 
Author Message

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post The Jericho Reach: House Rules
Welcome Battle-Brothers a few thing for Open while playing in this campaign.

1. Please never post your character sheet (or anything like it). Only the player and the GM should have a copy of the character sheet. Stats and what you know are not posted via tattoo. If someone else wants to know ask IC and the answer should never be in numbers/ points. (i.e. How strong are you? About average for a battle-brother or above average would be an appropriate answer).

2. I know that most players are used to placing what their characteristic value they're testing for in Chat (when rolling), please don't. If you are asked to make a roll, please just make the roll. (as long as the GM has a copy of your character then their is no need to broadcast your characteristics for others) I Understand this is usually done to speed up play, so if you feel you want to remind the gm you can always whisper your figures (Stat for comfort but their should be no need). I will have copies of stats for characters so this helps to circumvent the speed of play for those of concern.

3. Xp will be given the following day via email of each game. Players normally will only be able to spend XP at the end of each mission on return to the Watch Station, or Space Transport with the appropriate personnel or training facilities. I will be using the Detailed Method for XP (see Core Pg 269 for details). If you can help it please keep you Xp awards to yourself (or speak about it out of the game).

4. Role playing IC is encouraged. Please try to remain IC, if IC please text in Blue, if OC please use Black (For GM I will use Red for OC and Purple for IC of NPCs). If the color change is to much for someone then as mentioned by one of the players you can opt to use "( )" and place you text in side for OC.

5. The use of Demeanour in game can only be used once per game. To get the Improvement bonus the player must ask for a peer vote (majority wins, GM will break ties and active character can not vote for themselves). See Core 32-33 for details.

6. When in combat, no need to text bonuses (GM has all bonuses) You do need to describe your actions and any talents you may be using. We will resolve one action at a time (normally), so if you have two attacks we must resolve them one at a time. You do yourself a favor by reading the Combat Chapter.

New players are not expected to know everything and you will be helped by the GM and I am sure other players, so please don't worry about your experience level on open or the game.

I would like to thank everyone who has decided to join up. We had some fun with the Prelude day. I love role-playing and it has become apparent that the players do also.

Special thanks to helping me learn about Open and giving me materials to the players.

In game do not fail to use the whisper mode to the GM when needed. Out of game PM me here or email me. During a game I can not be reached, so please speak to fellow players to see if anyone has a messenger active while playing.


Tue Jan 18, 2011 2:34 am
Profile ICQ

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post Re: The Jericho Reach: House Rules
The Standard Issue for Clips is 3 for all standard issue equipment (standard ammo only). But, some mission you may have more or less it can change.

Just remember that typically A Space Marine will generally have A Basic sized weapon and Possible A Pistol Size weapon for standard issue. If you want a second one you would have to pay the Req points for, the weapon you want to add. You would be expected to trade a Basic weapon in for the Req of another Basic weapon. If you decided you want two basic weapons that would be excessive (so you would now have two pay for both). If you instead had a Bolt Pistol and was willing to turn in your bolter (you would only have to pay for the 2nd Bolt Pistol not both).

Heavy Weapons would be a little different. You get one heavy weapon as a Devastator as Standard Equipment if you wanted to carry two it would be excessive and again you would have to pay for both in Req points. Even if you wished turn in say your Bolt Pistol. Carrying a Heavy Weapon and a Basic Weapon would also be considered excessive and you would have to pay Req Points for both.


Thu Jan 20, 2011 6:49 am
Profile ICQ

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post Re: The Jericho Reach: House Rules
If you are not a Devastator Marine you will not be issued a Backpack Ammo Supply (can not be normally requisitioned).

If you are: As per Errata pg 3 Backpack Ammo Supply (special Ammo cost):

Add +5 Req for each clip purchased
Add +15 Reg for Backpack Ammo Supply

Kraken Rounds have an Req of 15 not 5 (as per Errata).


Fri Jan 21, 2011 4:20 am
Profile ICQ

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post Re: The Jericho Reach: House Rules
Don't worry if you have more then you can carry I will let you know.

As far as weapons go, If you did not Requisitioned a ""Dipole Mag-Lock" for each Pistol, Basic or Melee weapon then you will be issued a Holster (Pistol), Strap (Basic), or Scabbard (melee) for holding the weapon.

Helmets and Ammo can be placed on your character using a Dipole Mag-Lock (which will be standard issue) for those items. You can carry up to one case of Ammo on your Power Pack, all clips are carried on your belts ammo containers, as well as your grenades. All Heavy weapons are carried (no strap and no Dipole Mag-Lock), except for missile launchers which can be issued a Strap.


Sun Jan 23, 2011 1:08 am
Profile ICQ

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: The Jericho Reach: House Rules
I assumed we had holsters and scabbards for our normal gear, most games do that and this would be silly if it didn't. As Rogue Trader and Dark Heresy assume that.


Sun Jan 23, 2011 1:11 am
Profile YIM

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post Re: The Jericho Reach: House Rules
Games will be played on Mayhem Server
Room: Jericho Reach

I will open up usually between 30 mins to 45 mins prior to start

Start time will be: 5 pm MST (or 7 pm EST, 4 pm PST)

End time: 9 pm MST (or 11 pm EST/ 8 pm PST)


Sun Jan 23, 2011 9:34 pm
Profile ICQ

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post Re: The Jericho Reach: House Rules
Your Character's Personality (so what are the limits)

This is not for the current players (for they already have the idea, but it is for those new and considering joining)

When you create a character that will also be part of a group (a group of other players) there is some social rules that we need cover. It is acceptable and quite common to create a character that may not mess well with the group (or another player at the least). This is fine. You may create a character that is a loner type, this also is fine. Maybe, you are wanting to play someone who is anti-social or has no social tact at all; now this could also be fine. What makes the difference in rather your character is okay to play in the campaign is rather or not realistically the character would be allowed to stay in the group (team, or squad in this case). The answer is quite simple, while the players may not have a say initially in who is brought into their team the GM (as the Watch Captain) does. The Watch Captains job is to insure that the team can and will mess well enough to accomplish the mission and goals of Deathwatch.

With that said in the campaign what will not be allowed by the GM:

Is player to player killings or even serious injuries to another member of the kill-team.

No PC sabotage actions will be allowed of any sort.

That is pretty much the limitations (unless something happens in game that was not covered). Remember, rather your character is liked by his fellow members or you like them a group of players have to have a realistic reason to continue to get along. No group ever truly runs smoothly, and even those that get along will come into disagreements. Over all each player has an unwritten obligation to show value or worth to the team in some manner. As you role-play your characters ask yourself would he (your character) be likely to stay under the Deathwatch service or in this squad without showing at least from time to time why you are with the Squad/Deathwatch in the first place.

I hope you don't all plan to play "Cookie Cutter" agree with everyone all the time characters (that not realistic for most groups formed of different personalities). But, we don't need a Deathwatch Space Marine going "Postal." :D


Sun Jan 30, 2011 11:32 pm
Profile ICQ

Joined: Tue Jan 11, 2011 10:26 pm
Posts: 55
Location: Arizona
Post Re: The Jericho Reach: House Rules
How we will handle disagreements of Rules during play:

While we have not had this happen in game yet I guess I should at the least post this.

If for any reason you and I (who ever) come to a disagreement on how a rule should be enforced/ used:

If we can handle it in a brief moment (within a couple of minutes or so): Please give me your point and or reference. At the same token expect my version to also be given. I will take as little time as possible and make a choice. You may not like my decision and I understand, sometimes we may not be able to reach and agreement, but for keeping the game going, we will end any disputes that are taking 3-4 minutes to resolve.

Outside of the game you are more then welcome to email or pm me about the rule dispute (or I may do the same). I make mistakes and misread things at times, so if you fill you are right and I am wrong then outside of the game is the best time.

I use most of the rules as written, I don't due a lot of modifications to games for the benefit of myself or players (Makes it easier to say, I follow the official rules). This allows anyone who owns a copy of the Core Book and Errata to understand how the rules are used.

Thanks for your eyes in this forum.
AF


Sun Jan 30, 2011 11:43 pm
Profile ICQ
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.