Character Sheet
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Character Sheet
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Name : Galadlaure Suvoni
Player : Reckless
E-Mail :
strattonel@yahoo.comCurrent DM: Arkhandus
Campaign : Jade Regent
Race : Elf
Class: Wizard
Level: 3
XP : 6290/9000 (Medium track)
Patron Deity : Desna
Alignment : NG
Hero Points: 3
Character Traits: Reactionary (+2 Init), Rescued (Shalelu, +1 Acrobatics, Acrobatics becomes a class skill, +1 on attacks vs foes who threaten Shalelu)
Relationship Scores: Shalelu Andosana 6 (Friendship. gained 400xp this level)
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Str: 13
Dex: 16
Con: 12
Int: 18
Wis: 12
Cha: 10
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HP: 22/ 22
AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 13
Flat-Footed AC: 10
Init : +10 (+3 Dex, +2 Reactionary, +4 Feat, +1 Forewarned)
Speed: 30 ft.
BAB : +1
Mel : +2
Rng : +4
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15
Fort: +2 (+1 base, +1 Con)
Ref : +4 (+1 base, +3 Dex)
Will: +4 (+3 base, +1 Wis)
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Special Abilities-
Race:
Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Lightbringer (immune to light-based blinding and dazzling, +1 effective level for purposes of light-based spells and effects they cast, may use Light at-will as a spell-like ability with Int 10 or higher, replaces Elven Immunities and Elven Magic), Keen Senses (+2 Perception), Weapon Familiarity (proficient in longbows, longswords, rapiers, and shortbows, elven-named weapons are martial weapons for her)
Class:
Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll
Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells)
Arcane School (Divination - Foresight, extra spell slot of each spell level for Divinations, Foresight replaces Diviner's Fortune with Prescience and replaces Scrying Adept at 8th-level with Foretell at 8th-level, Illusion and Necromancy opposed schools, takes 2 spell slots to prepare any Illusion or Necromancy spell, -4 on skill checks to craft Illusion or Necromancy magic items)
Forewarned (Su, always acts in surprise rounds but still flat-footed until taking an action, +1 Initiative/2 wizard levels but minimum +1)
Prescience (Su, 3/day + Int modifier, free action at the start of her turn to roll 1d20, may use that roll as the result of any other d20 roll made before her next turn)
Other:
Favored Class (Wizard, +2 HP, +1/2 use of Prescience per Day)
Class Archetypes:
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Feats (level gained, basic details):
1st - Improved Initiative
1st (wizard) - Scribe Scroll
3rd- Fortune Teller
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Languages: Celestial, Common, Draconic, Elven Goblin, Orc, Tien
Literate: Yes
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Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
Acrobatics (+8, +1 Rank, +3 Class, +3 Dex, +1 Rescued)
Appraise (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Arcana (+9, +2 Rank, +3 Class, +4 Int)
Knowledge Dungeoneering(+8, +1 Rank, +3 Class, +4 Int)
Knowledge Engineering(+8, +1 Rank, +3 Class, +4 Int)
Knowledge Geography (+8, +1 Rank, +3 Class, +4 Int)
Knowledge History (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Local (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Nature (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Nobles (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Planes (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Religion (+8, +1 Rank, +3 Class, +4 Int)
Linguistics (+8, 1 Rank, +3 Class, +4 Int)
Perception (+3, +0 Rank, +1 Wis, +2 racial)
Spellcraft (+10, +3 Rank, +3 Class, +4 Int)
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Equipment (location,weight,price, details):
Scholar's Outfit (backpack, 6 lbs., 5 gp)
Masterwork Ring (free, bonded object)
Backpack (worn, 2 lbs., 2 GP)
Bedroll (pack, 5 lbs., 1 SP)
Black Ink (pocket, 1 ounce vial, 8 GP)
Inkpen (pocket, 0 lbs., 1 SP)
4 Trail Rations (pack, 4 lbs., 20 SP)
Waterskin (pack, 4 lbs., 1 GP)
Spell Component Pouch (belt, 2 lbs., 5 GP)
Spellbook (pack, 3 lbs., free, holds cantrips plus Comprehend Languages, Endure Elements, Feather Fall, Gravity Bow, Grease, Shield, and Snapdragon Fireworks)
Traveller's outfit (worn, 5 lbs, 1gp)
harrow deck 100gp
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Magic Items (location,weight,price, details):
Potion of Cure Light Wounds
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Weapons (sheath/location, weight, price, details):
Longsword (belt, 4 lbs., 15 GP, 1d8 slashing, 19-20/x2, martial one-handed melee)
Longbow (shoulder, 3 lbs., 75 GP, 1d8 piercing, 20/x3, martial projectile, range increment 100 ft.)
20 Arrows (shoulder, 3 lbs., 1 GP)
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Money: (pockets, 0.54 lbs.)
PP:
GP: 369
SP: 4
CP: 2
Gems/Other: Gold and Ivory Fan, Copper Animal Bead Necklace, Silver Hoop Earrings
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PC Load:
Light load : 0-50 lbs.
Medium load: 51-100 lbs.
Heavy load :- 101-150 lbs.
Current: 41 lbs.
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Stored Equipment (Caravan)
Healer's Kit x 4 200gp 4lb-1 given to Farn, -1 given to Wilorin
Spell Component Pouch x 4 20 gp 8lbs
Cold Weather Outfit x2 16gp 14lbs
Scholars's Outfit 5gp 6lbs
Traveler's Outfit x4 4gp 20lbs
Explorer's Outfit x2 10gp 8lbs
Wine, Fine x4 bottles 40gp 6lbs
Heavy Horse 200gp
Pack Saddle 15gp 20lbs
Saddlebags 4gp 8lbs
Bedroll 1sp 5lbs
Winter Blanket 5sp 3lbs
Scroll Case x4 4 gp 2lb
Ink x6 vials 48 gp
Inkpen x6 6sp
20 sheets parchment 8gp
Trail Rations x21 10.5gp 21 lbs
soap 5sp 1lb
tent 10gp 20lb
waterskin x5 5gp 20lbs
feed x10 days 5sp 100lbs
arrows x 60 3gp 9 lbs -8 to replenish carried supplies
200 gp spent on supplies for writing spells into spellbook
100 gp spent on supplies for scribing scrolls
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Familiar/Animal Companion(s):
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Magic
Spellcasting Class (Caster Level): Wizard - Divination/Foresight specialist (1)
Spells per Day: 4 cantrips at-will/3+1 Divination/2+1 Divination
Spell DC: 14/15/16
Spells Known:
Lvl 0: All
Lvl 1: Anticipate Peril, Comprehend Languages (Div),Detect Secret Doors, Detect Undead, Endure Elements (Abjur), Feather Fall (Trans), Gravity Bow, Grease (Conjur), Identify, See Alignment, Shield (Abjur),Sleep, Snapdragon Fireworks, Unprepared Combatant
Lvl 2: Burning Arc, See Invisibility
Spells Prepared:
Lvl 0: Detect Magic, Jolt, Prestidigitation, Read Magic
Lvl 1: Comprehend Languages, Gravity Bow, Snapdragon Fireworks, Unprepared Combatant
Lvl 2: Burning Arc x2, See Invisibility
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Description (Include Age, gender, height, weight, physical appearance):
149 year old female 5'10" 108 lbs Brown Hair, Golden Eyes, tatoos and piercings
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Background (Brief):
Galadlaure Suvoni has spent most of her decades-long childhood living in Sandpoint. The speed at which the other children of sandpoint matured made it difficult for her to feel connected to the townsfolk around her, and she threw herself into books, which were the same every time she read them, and yet revealed more about herself and her world each time she did so. Still, the human children of Sandpoint could be cruel, chanting "Galadlaure, Galadlaure, head's always in a story." The nickname "Story Laure" has stuck with her.
Her nose alway in a book, she hardly even noticed the excitement of the townsfolk as the Swallowtail Festival approached. Bored with the mayor's speech, she began once again pouring through one of her favorite volumes, walking heedlessly down the street when the goblins attacked the town. It was only the diligence of the local heroine Shalelu that saved her from a goblin's horsechopper. Shalelu pulled her out of the way, finishing the goblin with one mighty blow and advising Galadlaure "If you don't learn to pay attention to the world around you, all the knowledge in those books won't save your ass. And the next time this happens, I won't either."
Something awakened in Galadlaure, a bit of maturity that hadn't fully formed until her life was threatened in such a sudden and unexpected way. She decided that Shalelu was right, it was time for her to start paying attention to the dangers of the world, learn how to avoid, control, and overcome them.
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Any feats/spells/abilities/items not in the Core Rules (list sources at least):
Anticipate Peril (UM)
Burning Arc (Humans of Golarion)
Lightbringer (APG)
Fortune Teller (Inner Sea World Guide)
Foresight School (APG)
Gravity Bow (APG)
Snapdragon Fireworks (UM)
Unprepared Combatant (UM)
Burning Arc
School evocation [fire]; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Targets one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target) Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire.
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target. Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the
primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.