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Mekton: Rosetta Eclipse
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Author:  Felix [ Tue Mar 02, 2010 2:57 am ]
Post subject:  Re: Mekton: Rosetta Eclipse

dont dismantle it, just take the thrusters! we can replace the thrusters and keep it one peice, and i have like 2 other Nova railguns on hand you can use for your evil plans :P

Author:  Seth Skyth [ Tue Mar 02, 2010 3:09 am ]
Post subject:  Re: Mekton: Rosetta Eclipse

Shouldn't you be interested in the scrape so you can put that hunk of junk, Drache, back together? ;-P MUAHAHAHAHAHA!!! I am so gloating more and more about this!

Author:  Seth Skyth [ Tue Mar 02, 2010 4:42 am ]
Post subject:  Re: Mekton: Rosetta Eclipse

So yeah I tweaked my mecha a little more....I am officially afraid of it. I made the melee weapons quick in exchange for making them limited turns in use, but they are rechargable. So in one turn now (two actions) I can do 112 kills of damage. Aside from the fact I am sure most mecha won't have enough armor to stop my those things and since these tings shave 4 sp off them anyway. It is awesome. I spent so much time on this though I think I got obsessed. So I am putting away the sheet. But I can't wait til we get more cp so I can see what I can do with that!

Author:  Miriya [ Tue Mar 02, 2010 4:43 am ]
Post subject:  Re: Mekton: Rosetta Eclipse

About the whole recruitment scheme for my own personal commando team...is there any possibility of recruitment from the shiskenani fleet...or any leads that I know of now?

Also need stats on the chameleon power armour..

Author:  Seth Skyth [ Tue Mar 02, 2010 8:53 pm ]
Post subject:  Re: Mekton: Rosetta Eclipse

Chameleon power armor? What do you need stats on that for?

Author:  Felix [ Tue Mar 02, 2010 11:47 pm ]
Post subject:  Re: Mekton: Rosetta Eclipse

I could grow him some marines!

Author:  Seth Skyth [ Wed Mar 03, 2010 1:45 am ]
Post subject:  Re: Mekton: Rosetta Eclipse

*hoses Felix down* NO BAD DARGONESE!!!

Author:  Bishop [ Fri Mar 05, 2010 3:33 pm ]
Post subject:  Re: Mekton: Rosetta Eclipse

Remember Seth, all mecha are subject to my approval, and the stealth thing is not the end all it appears to be.
Also, there ARE downsides to having Powercells and not powerplants!

Anyway, here we have the List of Salvage.

I will work on getting up the rest of the spec readouts tonight.

Loot / Salvage List for the Gregoran Jump Point Skirmish

Fighter Scale

1 x Full working Nova Hammer Heavy Assault Fighter
32 x points of thrusters,
9 x Damage control packages
5 x Weapons Mounts
4 x Heavy Striker Class Sensors
4 x medium scale Super Charge fighter Powercells

10 x Novrod missiles, (WA 0 | Rng 10/100 | Dam 8 | kills 0.4 | cost 0.4| space 0.4 | 1 missile)
5 x Star Blast Missiles (WA 0 | Rng 10/100 | Dam 8 | kills 0.5 | cost 2.96| space 1.25 | 1 missile)
3 x RF Swarm Missile Packs (WA 0 | Rng 4/16 | Dam 5 | kills 6 | cost 9.24 | space 4 | 20 missiles)
8 x HS-08 Shoal Missile ( WA 0 | rng 256 | Dam 20 | kills 1 | cost 4.39 | space 4 1 missile, long range)
7 x Kagol Missiles (WA 0 | Rng 80/640 | Dam 50 | kills 3 | cost 12.5 | space 5 | 1 missile| x10 scale)
16 x Star Hornet Missile Packs (WA 0 | Rng 11/121 | Dam 10 | kills 3| cost 6 | space 3 | 5 missiles)
7 x Decoy Systems ( WA 0 | rng 5/25| Dam 2 | kills 1 | cost 4.39 | space 1 | 10 missiles)

3 x Avator PDAF 6 (WA 0 | Rng 6/36 | Dam 4 |Kills 4 |cost 12.8 |space 8 | Variable Phalanx )
3 x Clips Avator Ammo (Space 2| Cost 6.72 | 2 kills | Armour Piercing | Tracer (+1 WA) |20 firings)
5 x KM-8 Kever Massdriver ( WA 0 | Rng 7/49 | Dam 5 |Kills 5 |cost 8.25 |space 6 | BV 2)
12 x Kever Massdriver Ammo Clips (Space 0.5| Cost 2 | 0.5 kill | Armour Piercing | 6 firings)
4 x Slater Cavitator AC ( WA 0 | Rng 3/9 | Dam 1 |Kills 1 |cost 1.9 |space 1.5| BV 3)
5 x Slater Ammo Clips (Space 0.1| Cost 0.22 | 0.5 kill | 10 firings )
2 x Resulka S-Cavitator AC-3 Cannons, (WA -2 | Rng 144 | Dam 15 |Kills 15 |cost 20.93 |space 18 )
6 x clips of Cavitator AC-3 Ammunition, (Space 0.5| Cost 4.24 | 1 kill | Armour Piercing | 5 firings)


Corvette Scale

1 x Heavy Super Charged Reactor Core.
1 x Wave Rider System for Mid Heavy Corvette Hull.
24 x Points of Thrusters
1 x MW Sensor system
3 x Damage Control Packages.

8 x I-02 Chada Long Range Missiles (WA -1| Rng 2560 | Dam 50 | kills 3 | cost 1.66 | space 0.57 | 1 missile| Long Range)

1 x WC-10 Vogel Super Mass Driver (WA 0| Rng 100/1000 | Dam 120 |Kills 120 |cost 14 |space 8 )
27 x Vogel Massdriver Ammo (Space 0.12| Cost 0.48 | 1.8 kills | Armour Piercing | 1 round )

Author:  Bishop [ Fri Mar 05, 2010 3:42 pm ]
Post subject:  Re: Mekton: Rosetta Eclipse

Miriya, the recruitment scheme for the on-board strike team has been unlocked now that there is a Ground Pounder to take charge (ie, you)

but the side quests to recruit the members will come up and be apparent as the game progresses, it wont just involve you, but the rest of the team as well, (like the recruitment arc for Anya and Airya)

Currently there are no Shiskenani opportunities in the fleet you have just been through, (you were not there long enough!)

As I said, don't worry, the side quests will be apparent when you see them.

Author:  Bishop [ Fri Mar 05, 2010 3:42 pm ]
Post subject:  Re: Mekton: Rosetta Eclipse

Felix! you are NOT building another death angel!

I think Steven and the rest of the crew might have something to say about that.

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