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 Mekton: Rosetta Eclipse 
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Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
Miriya, the weapon will be allowed, and the ammo bin extension, increases the size of the power capacitors for the gun, so that is also applicable.

However, the weapon is a bit of an odd one, due to the increased thermal cloaking the barrel shroud gets so cold it can occasionally ice up getting the weapon a nick name 'Mr frosty' this does have the added side effect that if the user is not careful firing an intense energy beam can result in a cloud of vision obscuring steam.

(Its jsut fluff, basically it allows me to have something interesting happen if you roll a critical failure with the weapon, and then fail a luck roll.)


Sat Feb 20, 2010 12:03 am
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Post Re: Mekton: Rosetta Eclipse
AAAAnnd one more thing

since i seem to have problems keeping any Gametree, Ill post vehicle stats here.

And here we have the Star Bear Bomber.
Image

The primary Bomber unit of the Perion Space fleets, the Star Bear does not have the range attributed to most long range strike units and requires a base ship to operate from, however its cheapness and robust frame have made it a mainstay.
sold by the Perion Military to outsiders it has cropped up in many places, most notably amongst the pirate clans operating on the perimeter of Concordat Space.
This craft can carry either four of the Kagol Strike Missiles, or two of the Heavier but slightly less accurate Minotaur Assault Missiles.
The above picture shows the Star Bear in its distinctive Perion Livery, dark grey and deep mottled red, with the striking snake Patch of the Perion home cluster.

Craft Statistics


Sat Feb 20, 2010 12:48 am
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Joined: Wed Dec 16, 2009 2:42 pm
Posts: 209
Post Re: Mekton: Rosetta Eclipse
Dibs on the armor scaling dealy

2x used


Sat Feb 20, 2010 3:10 am
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Joined: Sun Dec 20, 2009 7:44 pm
Posts: 54
Post Re: Mekton: Rosetta Eclipse
I would like to note. Seth will doing a lot of research but will not be sharing everything he learns. Only stuff he thinks will benefit the crew as a whole. And if he finds something useful to someone he will give it to them if he thinks they won't misuse it. And I am so finding a room for a dedicated Psi Lab. And you will all be my test subjects!!!! MUAHAHAHAHAHAHAHAHAHAHAHAAAAA!!


Last edited by Seth Skyth on Sun Feb 21, 2010 2:05 am, edited 1 time in total.



Sun Feb 21, 2010 2:03 am
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Joined: Fri Dec 11, 2009 8:57 pm
Posts: 123
Post Re: Mekton: Rosetta Eclipse
Bishop wrote:
Miriya, the weapon will be allowed, and the ammo bin extension, increases the size of the power capacitors for the gun, so that is also applicable.

However, the weapon is a bit of an odd one, due to the increased thermal cloaking the barrel shroud gets so cold it can occasionally ice up getting the weapon a nick name 'Mr frosty' this does have the added side effect that if the user is not careful firing an intense energy beam can result in a cloud of vision obscuring steam.

(Its jsut fluff, basically it allows me to have something interesting happen if you roll a critical failure with the weapon, and then fail a luck roll.)


Suitable for a killer whose heart is as cold as ice. I like..

Can you design a infiltration powerarmoured suit with at least 28-30 SP Protection in critical sections, automated medical protection, flight capability. Or someone here help with that?


Sun Feb 21, 2010 2:04 am
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Joined: Fri Dec 11, 2009 8:57 pm
Posts: 123
Post Re: Mekton: Rosetta Eclipse
Also here's Zanone in Laminate armour with a regular sniper rifle and wearing arctic uniform. (yes thats BF2142)


Image

And in the infiltration powerarmour he used on the asteroid

Image


Sun Feb 21, 2010 7:18 am
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Joined: Sun Dec 20, 2009 7:44 pm
Posts: 54
Post Re: Mekton: Rosetta Eclipse
Sooooo anyone really good at fixing open? Cause will just not work and I have no idea why....I have tried re-installing and everything my limited knowledge has.


Sun Feb 21, 2010 3:08 pm
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Joined: Sun Dec 20, 2009 7:44 pm
Posts: 54
Post Re: Mekton: Rosetta Eclipse
FUCK OPEN!!! I got traipse and it seems to be working fine so I will be making the session today! Whhoooots!


Sun Feb 21, 2010 4:11 pm
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Joined: Fri Dec 11, 2009 8:57 pm
Posts: 123
Post Re: Mekton: Rosetta Eclipse
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Sun Feb 21, 2010 11:02 pm
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Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
Good game all good game!
Well it looks like next session is gonig to be interesting!

IP
Steven 8
Felix 8
Sam 7
Rose 8
Ziggy 8
Seth 9

And of course the obligatory Stat dump
in the first few seconds of the Fleet action you have managed to gather intel on three of the enemy vessels.

Mako Class Fighter
Image

The Mako is the Perions primary fighter unit, although long in the tooth, the modularity of its weapons mounts add a much needed flexibility to the role. Pilots however still deride the Micro Swarm missile system, stating it was un-needed and the space could have been used on more mission critical systems.
Craft Statistics

Rampart Area Defence Corvette
Image

The Rampart was designed mainly as an escort vessel to deal with small scale attacks on supply lines and fleet elements, with enough firepower to take on several Fighter groups, it fills its niche quite adequately.
Craft Statistics

Recoil Assault Corvette
Image

The Recoil is the new heavy corvette to fly out of the Perion dry docks, carrying almost enough firepower to put it into the Light Capital class, its weaponry is based around two massive mass-drivers. Made for one purpose alone, destroying the enemy, its catamaran design enhances survivability as well as making a stable weapons platform.
Craft Statistics


Tue Feb 23, 2010 2:47 am
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