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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Late tonight will probably be too late for me (being as I'm in the UK it's already 2am when we start at the usual time). I'm hanging around on the mayhem server for a while, but unless the game's soon, I guess it will be next week.

There's only me and Ash there at the moment regardless.


Sun May 22, 2011 1:30 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
We'll be starting shortly if enough folks can make it.


Sun May 22, 2011 2:04 am
Profile YIM

Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Thanks for the game last night.... I still want a +100 rolled up newspaper of spider slaying tho. Gonna pull me some spider legs!


Sun May 22, 2011 4:21 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Sorry I was unable to make it. I was just too ill. I could not get out of bed. I spent the entire weekend laying in bed. Does anyone have the game log I could download please?


Sun May 22, 2011 7:57 am
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Joined: Sun Dec 19, 2010 2:33 am
Posts: 22
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Maltar will be late to the game because of working late. I'll be there as soon as I can after work.


Sat May 28, 2011 3:15 am
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
We will leave some spiders for you then. Should be an interesting session tonight.


Sat May 28, 2011 3:33 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
Stuck in the underdepths under the Weather Hills in old tunnels dating back to First or Second Age dwarven works.. they found a great hall with a huge spider lair and piles of bones/weapons and such. The other way has some dwarven traps....

I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #15
Game Server: Mayhem
Backup: Blackstar
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
Opening: Animist
Opening: Any class


Sun May 29, 2011 1:03 am
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
Due to the party not all showing up, game postponed until Saturday June 4th, 2011.

Stuck in the underdepths under the Weather Hills in old tunnels dating back to First or Second Age dwarven works.. they found a great hall with a huge spider lair and piles of bones/weapons and such. The other way has some dwarven traps....

I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #15
Game Server: Mayhem
Backup: Blackstar
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
Opening: Animist
Opening: Any class


Last edited by Lando The Archmagi on Sun May 29, 2011 7:01 pm, edited 1 time in total.



Sun May 29, 2011 2:23 am
Profile YIM
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Sorry all that I wasn't home to post prior to game. I am still recovering from a horrible case of an upper respiratory infection/bronchitis. I should be able to make the next game.


Sun May 29, 2011 3:28 am
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Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Friday and not Saturday? (Shouldn't be an issue for me as long as I know which day to be there)


Sun May 29, 2011 6:57 pm
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