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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Am I right in thinking that the game is still off for tonight?


Sat May 07, 2011 10:04 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Lando stated in his last post there will be no game tonight and that we will resume on May 14th.


Sat May 07, 2011 2:31 pm
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Joined: Sun Mar 27, 2011 5:02 am
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Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Yes I noticed, I was just wondering if there'd been a change in people plans since then.


Sat May 07, 2011 3:06 pm
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Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Oh, ok.


Sat May 07, 2011 5:21 pm
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Joined: Sun Sep 05, 2010 5:30 am
Posts: 290
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
daddystabz wrote:
Lando stated in his last post there will be no game tonight and that we will resume on May 14th.


That actually works for me. I would like to play but would like more time to read the book.

That and being busy with Infrno Con (I am in a game tonight) it would have made it difficult.

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Sat May 07, 2011 8:54 pm
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Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Oh cool! How is your reading coming along so far, Daedalus? Any questions yet?


Sat May 07, 2011 9:11 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
I'm not feeling well after being talked into doing some errands/things after my f2f game, so I just literally got home anyhow.

Since Ashe and Maltar are out this weekend, the game is going to pickup Sat May 14th, 2011.

Currently the party is scouting the Weather Hills and the old realm of Arnor for orc lairs/orc/warg activity and making notes for captain Arathorn IV of King Elessar's forces. These forces have begun assembling in Rivendell and at the ruins of Weathertop (Amon Sul) in preparation to retake Arnor and Angmar. The party found a old ruined watchtower from the 2nd/early Third Age and have explored it, discovering a hidden armory beneath the tower and a further secret door / stairwell (dwarven make) that leads into some sort of tunnel system. They encountered some traps and had to figure out some runes/puzzles. They also fought a large spider dwelling in the tunnel. They killed the spider, but now they hear sounds of battle from above where some of the party was on watch. Evidently orcs or something has come along....

I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #13
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
ScottS: Half-Dwarf Animist in the works[/i]
Opening: Any class


Sun May 08, 2011 1:26 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Rest well, Lando, my friend. We will be back in Middle Earth soon enough!


Sun May 08, 2011 3:11 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
Still have an opening for another player. Scott, please email me your pc if you haven't already and I'll be reviewing the new submission as well.

Currently the party is in the ruins of the watchtower, having fought off a band of orcs including a large black Uruk mage and is now preparing to meet more orcs or flee/secure themselves.

I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #14
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
ScottS: Half-Dwarf Animist in the works[/i]
Opening: Any class


Tue May 10, 2011 1:34 am
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Joined: Tue Mar 15, 2011 2:23 am
Posts: 7
Post Re: MERP RPG (2-3 openings)
Lando The Archmagi wrote:
Still have an opening for another player. Scott, please email me your pc if you haven't already and I'll be reviewing the new submission as well.

I sent you a PM with the sheet a while ago (your email bounced).

I found out I might have to attend a meeting at 7 on Sat, so I might be somewhat late.


Thu May 12, 2011 6:16 am
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