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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Keep us posted. I am sorry to hear about your fall. Right now things are ok but all day the clouds, rain, wind, etc. have been looming.


Sat Apr 16, 2011 11:52 pm
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I have powa. I will be attending tonight. Hope you are ok Lando. See yall in around an hour.


Sun Apr 17, 2011 12:10 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Will Olrin be there tonight?


Sun Apr 17, 2011 1:07 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
We're up and live on Mayhem, come join us in Middle-Earth!

Currently the party is scouting the Weather Hills and the old realm of Arnor for orc lairs/orc/warg activity and making notes for captain Arathorn IV of King Elessar's forces. These forces have begun assembling in Rivendell and at the ruins of Weathertop (Amon Sul) in preparation to retake Arnor and Angmar. The party found a old ruined watchtower from the 2nd/early Third Age and have explored it, discovering a hidden armory beneath the tower and a further secret door / stairwell (dwarven make) that leads into some sort of tunnel system. They encountered some traps and had to figure out some runes/puzzles. They also fought a large spider dwelling in the tunnel. They killed the spider, but now they hear sounds of battle from above where some of the party was on watch. Evidently orcs or something has come along....

I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #12
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
Opening: Animist
Opening: Any class


Sun Apr 17, 2011 1:21 am
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
I'm still sick and not doing so hot along with grad school work and the like, so there is no game tomorrow night.

Currently the party is scouting the Weather Hills and the old realm of Arnor for orc lairs/orc/warg activity and making notes for captain Arathorn IV of King Elessar's forces. These forces have begun assembling in Rivendell and at the ruins of Weathertop (Amon Sul) in preparation to retake Arnor and Angmar. The party found a old ruined watchtower from the 2nd/early Third Age and have explored it, discovering a hidden armory beneath the tower and a further secret door / stairwell (dwarven make) that leads into some sort of tunnel system. They encountered some traps and had to figure out some runes/puzzles. They also fought a large spider dwelling in the tunnel. They killed the spider, but now they hear sounds of battle from above where some of the party was on watch. Evidently orcs or something has come along....

I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #13
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
Opening: Animist
Opening: Any class


Fri Apr 22, 2011 3:11 pm
Profile YIM

Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
whats the back up server?


Sun Apr 24, 2011 12:43 am
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Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Anyone know where the server is?


Sun Apr 24, 2011 1:01 am
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I think our backup is Blackstar, but i have only seen you around.


Sun Apr 24, 2011 1:10 am
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
you know...I just read the last post....

There isn't a game tonight lol.
Says it in the first sentence.

NO GAME for 4/23, due to illness.


Sun Apr 24, 2011 1:19 am
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Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Just spotted it myself. See you all the wek after next (sorry, not around next weekend).


Sun Apr 24, 2011 1:22 am
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