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 Mekton: Rosetta Eclipse 
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Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Installment two. Felix and Kim:

Felix:
Quote:
Seraphim-M (Medic, Seraphim-H Class Powered Armor Suit, 59.923CP)
38.22 kg (MV 0), 8MA (8 Gravitic), Supercharged Cool Reactor (Ancient Tech)
+4 Movement, +4 Body Type for Stun Shock Saves
Space, Underwater, Arctic, Desert, High Pressure, Electromagnetic protections
Suit equipped with blow-away panels in the event of severe damage/operator injury; anti-theft system.
110kg carry capacity before encumbrance (does not include pilot.)

Servos:
Head (Med-Heavy, 8cu, 4 Toughness, 20SP (Gamma) armor)
[*]Sensor (M Striker, .4cu, 1 Kill, 3.5km range, 20km Comm.)
[*]Bio-scanner (1cu)
[*]Aura Viewer (L1 Aura Sight, 1cu)
[*]Resolution Enhancement (Visual, x128, 1cu)
[*]Helmet lamp (30m cone, White light.)
[*]4.6cu free
Torso (Med-Heavy, 16cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Seraphim styling (+3 Cool, 1cu)
[*]Grav-Harness (4MA, 3.05cu)
[*]Storage Space (.4cu, 50kg capacity)
[*]Supplimental Reactor (2cu)
[*]8.55cu free
Right Arm (Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Gauntlet (+7hits damage, +0 WA, .4cu, Handy, Quick)
[*]Melee (+5 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+12m range)
[*]Micro-manipulators (1cu)
[*]Field Med-critter Storage (.1cu)
[*]9.5cu Free
Left Arm (Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Gauntlet (+7hits damage, +0 WA, .4cu, Handy, Quick)
[*]Melee (+5 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+12m range)
[*]Holo-imager Module (Surgical, Micro-surgical tools; 1cu)
[*]Field Med-critter Storage (.1cu, 5kg capacity)
[*]9.5cu Free
Legs (Left & Right are identical; Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Grav-Boot (2MA, 1.53cu)
[*]Storage Space (.2cu, 25kg capacity)
[*]Kick (+7 hits damage)
[*]9.27cu free

Kim:
Quote:
Seraphim-D (Duelist, Seraphim-H Class Powered Armor Suit, 59.834CP)
38.15 kg (MV 0), 8MA (8 Gravitic), Supercharged Cool Reactor (Ancient Tech)
+4 Movement, +4 Body Type for Stun Shock Saves
Space, Underwater, Arctic, Desert, High Pressure, Electromagnetic protections
Suit equipped with blow-away panels in the event of severe damage/operator injury; anti-theft system.
100kg carry capacity before encumbrance (does not include pilot.)
Augmented musculature (double lift/carrying capacities)

Servos:
Head (Med-Heavy, 8cu, 4 Toughness, 20SP (Gamma) armor)
[*]Sensor (M Striker, .4cu, 1 Kill, 3.5km range, 20km Comm.)
[*]Aura Viewer (L1 Aura Sight, 1cu)
[*]Helmet lamp (30m cone, White light.)
[*]Enhanced Hydraulics (2cu)
[*]Streamlined (4cu)
[*].6cu free
Torso (Med-Heavy, 16cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Seraphim styling (+3 Cool, 1cu)
[*]Grav-Harness (4MA, 3.05cu)
[*]Storage Space (.4cu, 50kg capacity)
[*]Supplimental Reactor (2cu)
[*]Enhanced Hydraulics (2cu)
[*]Streamlined (8cu)
[*].15cu free
Arms (Right & Left are identical; Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Gauntlet (+12hits damage, +0 WA, .4cu, Handy, Quick)
[*]Melee (+10 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+12m range)
[*]Enhanced Hydraulics (2cu)
[*]Streamlined (5.5cu)
[*]3.1cu Free
Legs (Left & Right are identical; Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Grav-Boot (2MA, 1.53cu)
[*]Storage Space (.2cu, 25kg capacity)
[*]Kick (+12 hits damage)
[*]Enhanced Hydraulics (2cu)
[*]Streamlined (5.5cu)
[*]1.77cu free


Sun Aug 22, 2010 4:18 pm
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Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Installment 3: Steven:
Quote:
Seraphim-S (Soldier, Seraphim-H Class Powered Armor Suit, 107.437CP)
43.12 kg (MV 0), 24MA (8 Gravitic 16 Amphibious Thruster), Supercharged Cool Reactor (Ancient Tech)
+4 Movement, +4 Body Type for Stun Shock Saves
Space, Underwater, Arctic, Desert, High Pressure, Electromagnetic protections; Reflex control
Suit equipped with blow-away panels in the event of severe damage/operator injury; anti-theft system.
110kg carry capacity before encumbrance (does not include pilot.)
Augmented musculature (double lift/carrying capacities)
Silent Operation (Legs) 4

Servos:
Head (Med-Heavy, 8cu, 4 Toughness, 20SP (Gamma) armor)
[*]Sensor (Med-Heavy, 1cu, 4 Kill, 13km range, 46km Comm.)
[*]Target Analyzer (1cu)
[*]ASP (1cu)
[*]Aura Viewer (L1 Aura Sight, 1cu)
[*]Marine Sensor Suite (1cu)
[*]Resolution Enhancement (Visual x64, Audio x8, 1cu)
[*]Helmet lamp (30m cone, White light.)
[*]Enhanced Hydraulics (2cu)
[*]0.0cu free
Torso (Med-Heavy, 16cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Seraphim styling (+3 Cool, .4cu)
[*]Grav-Harness (4MA, 4cu)
[*]Amphibious Thrusters (4MA, 4cu)
[*]Storage Space (.4cu, 50kg capacity)
[*]Psi-Lens (Rating 6, Portfolio 4, Draw 1x, Backlash 0, 5cu; L3 Psychometry/L2 Stat Boost, L2 Illusion)
[*]Enhanced Hydraulics (2cu)
[*]0.2cu free
Left Arm (Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Gauntlet (+12hits damage, +0 WA, 3cu, Handy, Quick; Linked/Mated with Shock Pulse Module)
[*]Shock Pulse Module (Shock weapon, 5K; Linked/Mated with Left Gauntlet)
[*]Melee (+10 hits damage)
[*]Damage Control Package (1cu)
[*]Amphibious Thrusters (2MA, 2cu)
[*]Micro-rocket launcher/storage (2cu, 10kg capacity (4cu storage capacity))
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+12m range)
[*]Enhanced Hydraulics (2cu)
[*]1.0cu Free
Right Arm (Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Gauntlet (+12hits damage, +0 WA, 3cu, Handy, Quick)
[*]Melee (+10 hits damage)
[*]Amphibious Thrusters (2MA, 2cu)
[*]Beam Shield (15SP, 5 turn operation w/ Recharge, DA+0, 5.6cu)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+12m range)
[*]Enhanced Hydraulics (2cu)
[*]1.0cu Free
Legs (Left & Right are identical; Med-Heavy, 11cu, 4 Toughness, 20 SP (Gamma) armor)
[*]Grav-Boot (2MA, 2cu)
[*]Amphibious Thrusters (4ma, 4cu)
[*]Storage Space (.2cu, 25kg capacity)
[*]Kick (+12 hits damage)
[*]Enhanced Hydraulics (2cu)
[*]Supplimental Reactor (2cu)
[*].8cu free

Sidearm:
Ancient Blade/Pistol (Energy Pool, Portfolio 4, 25 Power, 11K, 24cu)
Mode 1: Disruptor Pistol (4d6, 40m, WA+3, Disruptor)
Mode 2: Burst Pistol (4d6, 40m, WA+3, Burst 3)
Mode 3: Combat Energy Blade (6d6, WA+3, Quick)
Mode 4: Charged Plasma Blade (2d6, WA+2, Hyper)

Equipment in storage: (this is a pilot survival kit, and originates from the start of the campaign.)
Painkillers x2, Antivenom x2, Flare Gun (10flares)
Canteen x2 days, Ration x1 week, First-aid kit, Campkit, 50m Rope
Environ-Bag, Survival Kit, Filter Canteen, Field Knife, Marker x4 (3 smoke, 1 dye)
Rain Gear, Flashlight, Lighter, Compass, Pan-antibiotics x2 dose


Sun Aug 22, 2010 5:42 pm
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Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
Ok guys! where are you!! Sam, Felix, etc.. im waiting in game!!!


Sun Aug 22, 2010 7:36 pm
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Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
OK guys, just letting you know that this weekend is Bank Holiday, so I am likely to be with family on Sunday. Please accept my appologies, and I will ritually disembowl myself for your pleasure when I come back!


Fri Aug 27, 2010 6:27 pm
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Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Blargh. Honestly, that's angering. Or frustrating at the least.

Can I at least get a reply to my email, and possibly the outcome of my project stuff to mull over this weekend?

As normal, even though Bish won't (probably) be around, I will and encourage everyone to come around who can to discuss matters. We actually had some good results working on concept bits for the Scorp II a few weeks ago, and now we have the matter of the elemental temples in Sam's Scorp, and any results I get from Bish for things like growing the gem in the creche.


Sat Aug 28, 2010 3:12 am
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Joined: Wed Dec 16, 2009 2:42 pm
Posts: 209
Post Re: Mekton: Rosetta Eclipse
Im not mad, just... disappointed XD


Sat Aug 28, 2010 2:23 pm
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Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
OK all, I have been very ill the last couple of weeks, but Im all better now, and will be running my game on Sunday, hope to see you there!


Sat Sep 04, 2010 6:23 pm
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Joined: Sun Dec 20, 2009 7:44 pm
Posts: 54
Post Re: Mekton: Rosetta Eclipse
You mean ill as in bedridden? And by bedridden I mean your girlfriend has not let you leave bed? And by bed I mean the house. And by house I mean which ever room you are in, and you feel the need to break it in. And by break it in I mean have crazy wild sex?


Sat Sep 04, 2010 10:12 pm
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Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Bish, on the off chance you see this, any chance of an early start to get the reactor/travel projects out of the way? Also, EMAIL.


Sun Sep 05, 2010 2:04 am
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Joined: Tue Dec 29, 2009 12:24 am
Posts: 67
Post Re: Mekton: Rosetta Eclipse
Bish, I have a question. Since you seem to miss at least one session a month and may get a job that has a rotational schedule, would you permit me to gauge the interest of the group in an alternate game for days that you miss. I've mentioned this before, but no one else seems to want to run anything so i figured I'd get off my ass and do something myself. The best part of this idea, is that if all goes well with the normal game, it will never ever need to be done. However, I don't see that happening and would like to put it by you lot. Also, I won't be wasting my time with this since I have a home group that plays regularly, so I can reuse material.

Information on my idea can be found below so that it doesn't take too much space:
viewtopic.php?f=5&t=562


Wed Sep 08, 2010 3:24 am
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