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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Sat Feb 26, 2011 6:53 pm
Posts: 10
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Lando The Archmagi wrote:
KillerRabbit wrote:
Saturday? But in my thread you said it was on Fridays, or is this a different game?


My apology, it's been a stressful week. This game is on Saturday night, I typed that response late at night and got it mixed up with my Rifts game on Fri nights.


Oh. Sorry, but I can't make it on Saturdays. :(


Tue Mar 01, 2011 5:24 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

After fleeing the warg riders with the wounded Dunedain warrior, the party camped at a Ranger outpost for a night and tended his wounds as best they could. They then got reunited with Ashetar and found another Dunedain patrol seeking out the wounded warrior's fate. They joined the patrol and were escorted to a small camp at the base of Amon Sul. The party is being asked to help scout the hills/caves to the north for orcs/wargs from Arathorn IV, the captain of the army encamped at the foot of Amon Sul.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #8
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Opening: Animist
Opening: Mage
Opening: Any class


Wed Mar 02, 2011 3:29 am
Profile YIM

Joined: Wed Mar 02, 2011 9:19 pm
Posts: 3
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
i want to join but how do i do it i just starte and if i can join i like to be a warrior type character or a mage so if there are spots tell me :( also ive never played the game so yeah


Wed Mar 02, 2011 9:36 pm
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Lando can help you with the rules and getting a character sheet.

We are in dire need of a straight warrior or animist.


Wed Mar 02, 2011 10:50 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I can help you learn also and help you make a character, along with Lando. Do you have Skype? Sometimes us players use it to communicate via voice. We could use it to help you get a character made or I can make a good one for you if you like that you can play right off. There are also some pre-mades right in the core rulebook you can use.

Let me know which you prefer.


Thu Mar 03, 2011 12:14 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Send me an email and I'll get you started.


Thu Mar 03, 2011 4:14 am
Profile YIM

Joined: Wed Mar 02, 2011 9:19 pm
Posts: 3
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
thank you man for help with the rule book tell me when we start also make me up a guy for new players please call him dason and since this is table top do i have to download the board or get on here and come to your game :D


Fri Mar 04, 2011 12:26 am
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
you just have to have openrpg. Everything is pretty much done with that. Skype wouldn't hurt either.

We have already "started", saturdays at 9pm est.


Fri Mar 04, 2011 12:35 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Just let me know if you need help with learning the game and/or creating a character, drbeserk. I can also fill you in on the house rules we use in the game.

Have you decided yet whether you wanted to use the Fate Point proposal I made to add a cinematic feel to the game, Lando? What do you other players think about it?


Fri Mar 04, 2011 12:42 am
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Joined: Wed Mar 02, 2011 9:19 pm
Posts: 3
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
daddystabz wrote:
Just let me know if you need help with learning the game and/or creating a character, drbeserk. I can also fill you in on the house rules we use in the game.

Have you decided yet whether you wanted to use the Fate Point proposal I made to add a cinematic feel to the game, Lando? What do you other players think about it?

ok man im so happy :D so like i said man this isnt my first rp session just first group one since i cant get a group also is the board on here or do i have to download it :D :D :D :D :D :mrgreen: :mrgreen: 8-) 8-) 8-)


Fri Mar 04, 2011 1:01 am
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