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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
One thing I've been thinking about is how does the game handle unarmed attacks? There is no skill for any kind of unarmed attack. I am assuming you would just get your AGI bonus to use as your OFF Bonus and the defender would get whatever he has on as his DEF bonus....such as armor and shield, etc. There are tables for Grappling and Unbalancing.


Sat Feb 26, 2011 7:03 pm
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
actually you use your str for OB for unarmed attacks. Agi is mainly defensive and for ranged weapons. Anything melee uses the str stat for the base OB.


Sun Feb 27, 2011 12:44 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
It probably would be STR because most melee attacks use STR, as shown on the character sheet but the problem is, as far as I can tell the book doesn't even discuss unarmed attacks anywhere. Rolemaster probably does. I could probably read up on it in my Rolemaster PDFs.

Did you get your character leveled up ok, Ky, or did you still need help?


Sun Feb 27, 2011 12:48 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Rolemaster does have unarmed attacks and you can do some of it in MERP too. There are attacks for tooth/claw etc. Also there is a monk class and other classes in Rolemaster.


Sun Feb 27, 2011 1:25 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
My music station is up and streaming LotR music. I will have a soundtrack going tonight for our adventure so if you tune in I hope you enjoy.

You can access the station by going to http://jonb.listen2myradio.com and clicking on the gray colored play button.


Sun Feb 27, 2011 1:35 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Sorry to do this again but can each of you please post your character's full name, level, and class below and whether he/she is a PC or NPC please? I am going to use this list to show people for recruiting purposes. I have ads up in a few places already.

Varandir Amdirrin - lvl 2 Dunédain Ranger


Sun Feb 27, 2011 4:57 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Another fantastic fan movie by the same folks who brought you the first one I linked, The Hunt For Gollum. This one is called Born of Hope and is about the father of Aragorn, Arathorn III.
http://www.youtube.com/watch?v=qINwCRM8acM


Sun Feb 27, 2011 6:10 am
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Joined: Thu Dec 10, 2009 3:49 pm
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Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Thanks guys about last night,

Ashetar, Noldor Elf Mage lvl 2


Sun Feb 27, 2011 3:12 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

After fleeing the warg riders with the wounded Dunedain warrior, the party camped at a Ranger outpost for a night and tended his wounds as best they could. They then got reunited with Ashetar and found another Dunedain patrol seeking out the wounded warrior's fate. They joined the patrol and were escorted to a small camp at the base of Amon Sul. The party is being asked to help scout the hills/caves to the north for orcs/wargs from Arathorn IV, the captain of the army encamped at the foot of Amon Sul.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #8
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Opening: Animist
Opening: Mage
Opening: Any class


Sun Feb 27, 2011 5:05 pm
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Joined: Sat Feb 26, 2011 6:53 pm
Posts: 10
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Saturday? But in my thread you said it was on Fridays, or is this a different game?


Sun Feb 27, 2011 6:35 pm
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