View unanswered posts | View active topics It is currently Tue Jun 10, 2025 10:25 am



Post new topic Reply to topic  [ 677 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31 ... 68  Next
 Middle-Earth (MERP) RPG (1-3 Openings) 
Author Message

Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I don't have the rolemaster stuff, so I am not sure on the attribute thing.

As far as the station, sure sounds good.

As far as your adventure. Sounds good. It should suffice to give you that fellowship feel you are looking for.


Tue Feb 22, 2011 12:03 am
Profile
User avatar

Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I can upload the pertinent chart and instructions for attribute increase from RFRP for everyone should we adopt that rule.

On a side note, I thought some of you may enjoy this fan film that is amazingly well done, called The Hunt For Gollum. You can watch it at: http://stagevu.com/video/jxogktkvoekv


Tue Feb 22, 2011 1:16 am
Profile

Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I finished leveling up ol Ashetar. He can do a good many things now, though he is still quite weak. I did get lucky on my list roll and got 2 lists this time around. I did pick up the sleep/charm laws, which gives me a nice area affect spell on top of shocking bolt. Those dang armored orcs are going down.

If you haven't already gotten your ranger leveled up....make sure you focus on fighting. Without a warrior, if they get close we are screwed.


Wed Feb 23, 2011 12:48 am
Profile

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Remember some of you are wounded after this last adventure. I know Alulane died valiantly trying to hold off the wargs and their riders. Grithnir and the fallen warrior are pretty injured (the warrior more so). The fate points thing I'm considering. You may use the stat gain/loss rules from Rolemaster as that is fine.


Wed Feb 23, 2011 4:05 am
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

The party has just returned to Bree after successfully clearing out a minor noble's barrow in the Barrow Downs. He was from the late First/early 2nd Age and was of Numenorean descent. They are seeking some additional help as several of their comrades fled/fell in the battle with the barrow wights.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #7
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain ?

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Opening: Animist
Opening: Mage
Opening: Any class


Wed Feb 23, 2011 4:06 am
Profile YIM
User avatar

Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Thanks Lando. I am really enjoying the campaign and I love having a GM with lots of knowledge of Middle Earth. It really brings out the roleplaying fun.


Wed Feb 23, 2011 6:14 am
Profile

Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
great to hear. Still need the information on RM stat increases though, if someone could post a basic version or something.


Wed Feb 23, 2011 2:31 pm
Profile
User avatar

Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
The first thing you will have to do for each of your stats is roll out what your potential is for each stat and keep that info somewhere. A good place would be on the back of your character sheet or somewhere like that. You will need access to that info whenever you level up, to check for stat increases. I'd say for each attribute you roll a potential stat for that you roll twice and take the better result of the 2 so you are not relying completely on one roll that could be craptastic.

Remember that if you receive a result that says on the table that your stat decreases to ignore it and just say no increase for that particular stat.

I have the info downloaded into a text document and will upload it somewhere and link you all to it. Stay tuned!


Wed Feb 23, 2011 6:33 pm
Profile
User avatar

Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
The info for increasing attributes is now uploaded as an MS Word .doc file here: http://www.megaupload.com/?d=TXY2E5Z3


Wed Feb 23, 2011 7:44 pm
Profile
User avatar

Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I was just looking through the description of the Palantir Quest book, the campaign book for MERP 2e and noticed it is set in early 4th. age under King Elessar. Have you ever considered running our group through this campaign, Lando? I have been giving thought to possibly using it at a later date for my local players.


Thu Feb 24, 2011 9:49 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 677 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31 ... 68  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.