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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Lando The Archmagi wrote:
Five full sessions so far.


Nice :D


Mon Feb 07, 2011 5:37 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I might be a tad late or might have to miss tonight completely. I have had like 2 hrs of sleep overnight, if that, and had to take my dog to a vet apt early this morning. I am going to take a nap now and hopefully I will be able to make it ok. I am going to try to be there the best I can.

Looking forward to our next adventure in Middle Earth.


Sat Feb 12, 2011 9:04 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
My apology for this late notice, but due to a variety of circumstances beyond my control tonight's session is cancelled. I just got home from some personal errands including picking up my daughter at work and I'm not feeling great, so needless to say it's not happening.

We'll have session #6 next week hopefully at the normal time slot.

I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

The party has just returned to Bree after successfully clearing out a minor noble's barrow in the Barrow Downs. He was from the late First/early 2nd Age and was of Numenorean descent. They are seeking some additional help as several of their comrades fled/fell in the battle with the barrow wights.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #6
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain ?

PARTY
daddystabz-Dunedain Ranger
debo11-Alulane Nodor Elven Warrior
Maltar - Dunedain Scout (played by Kyanna)
Opening: Animist
Opening: Mage
Opening: Any class


Sun Feb 13, 2011 3:30 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Glad to hear from you. I've been checking periodically all night. I was afraid something might have happened. I am not feeling well either. I think I may have an ear infection. Get some rest and we will see each other in Middle Earth again soon.


Sun Feb 13, 2011 3:45 am
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
looking forward to it Lando.

WE NEED AN ANIMIST (healer).


Sun Feb 13, 2011 3:46 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
There were no Animists (ie Clerics) in all of Middle Earth in the books so I see no reason we should have one in our game.

debo11 wrote:
looking forward to it Lando.

WE NEED AN ANIMIST (healer).


Tue Feb 15, 2011 2:00 pm
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Lord Elrond was an animist.


Tue Feb 15, 2011 2:44 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
debo11 wrote:
Lord Elrond was an animist.


According to MERP 2e, since it is a class in the game they are trying to promote. A class akin to a Cleric has no place in the game world of Middle Earth, the way I see it at least.

Check out this thread at RPG.net where we are discussing this very kind of thing right now:
http://forum.rpg.net/showthread.php?t=517639&page=4


Tue Feb 15, 2011 3:06 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
One person made the point that with the Valar and all, perhaps Animists can make more sense than I at first imagined. I had a hard time wrapping my head around basically Clerics in Middle Earth but when you think of it like that then it makes more sense.


Tue Feb 15, 2011 4:10 pm
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Animist are not clerics. Animists are healers, there is a big difference.

An animist has no religious devotion for his ablities. His spells are mainly for healing, not smiting the wicked. Though, if you have the money, herbs can do anything an animist can do.


Though I think we would all agree, we need a healer in the group.


Tue Feb 15, 2011 4:40 pm
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