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 RIFTS: Merctown 
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Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
Im in for tonight.


Fri Jan 07, 2011 9:39 pm
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Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
gonna miss tonight, Lando. I'm in Las Vegas enjoying a vacation.

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Sat Jan 15, 2011 12:45 am
Profile ICQ YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
I have a couple of openings if anyone is serious about playing.

Day: Friday January 7th, 2011
Session #32
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.


Sat Jan 15, 2011 1:59 am
Profile YIM

Joined: Sun Jan 09, 2011 4:14 pm
Posts: 19
Post Re: RIFTS: Merctown
Its been a long time since I play....er....read the Rifts books, I have never played before is that okay?


Wed Jan 19, 2011 7:09 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Being new could be good or bad, depending on how well you like to roleplay or interact. Do you own RUE? I have a couple of openings if anyone is serious about playing.

Day: Friday January 21st, 2011
Session #33
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.


Wed Jan 19, 2011 8:18 pm
Profile YIM

Joined: Sun Jan 09, 2011 4:14 pm
Posts: 19
Post Re: RIFTS: Merctown
Not yet, but its being shipped as we "speak" via Amazon.


Wed Jan 19, 2011 8:49 pm
Profile

Joined: Sun Jan 09, 2011 4:14 pm
Posts: 19
Post Re: RIFTS: Merctown
Would you be willing to allow the Cyber-Humanoid O.C.C. in the Bionics Sourcebook?


Thu Jan 20, 2011 7:54 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
MisterBook wrote:
Would you be willing to allow the Cyber-Humanoid O.C.C. in the Bionics Sourcebook?


I might, will need to review it as its been awhile, you could play the regular Headhunter from RUE or one of the non weird ones from Rifts: Canada too if you wish.


Thu Jan 20, 2011 8:03 pm
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
I have a couple of openings if anyone is serious about playing.

Day: Friday January 21st, 2011
Session #33
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Opening
Opening


MIA
Falcon - Jesseup Demigod Glitterboy Pilot

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 4th
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.


Sat Jan 22, 2011 1:54 am
Profile YIM

Joined: Sun Jan 09, 2011 4:14 pm
Posts: 19
Post Re: RIFTS: Merctown
I hope I've filled one of those openings! :)


Sun Jan 23, 2011 2:53 am
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