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 RIFTS: Merctown 
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Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
I probably won't be playing tonight. I've been laid out the last few days with something mimicing strep and been falling a sleep a lot inbetween meds.

I just woke up from one of them naps x.x


Fri Nov 05, 2010 6:09 pm
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Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
should be here tonight baring the unexpected.


Fri Nov 05, 2010 9:57 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Well 3 probables and 1 maybe and 1 out sick, I'm also literally exhausted from a all day family outing myself (drove to north GA, took a scenic tour, rained/sleeted on us etc) and hopefully am not coming down with my stepdaughter's cold so I'm going to postpone tonight's game for health/sanity.

Everyone have a safe weekend, Tibbs get to feeling better.


Fri Nov 05, 2010 10:35 pm
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Day: Friday November 12th, 2010
Session #27
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Shoji - Mystic Healer

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.


Tue Nov 09, 2010 7:57 pm
Profile YIM

Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
I plan to be there.


Fri Nov 12, 2010 2:46 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
So who's showing this week?

Day: Friday November 19th, 2010
Session #27
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Shoji - Mystic Healer

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.


Tue Nov 16, 2010 10:18 pm
Profile YIM

Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
Me is!


Wed Nov 17, 2010 3:53 am
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Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
Shouldn't be any surprises to keep me away tonight, will try to post if anything changes.

You know, having only a couple of good rolls and then failing every single roll there after the other night got me curious and I looked over some past sessions. I've come away with the impression that looks like I'm somewhere in the neighborhood of an 80+% failure rate on rolls. Statistically, that just doesn't even seem like it should be possible.

Either my luck with the roll generator is beyond bad or something isn't quite right >.>


Fri Nov 19, 2010 2:13 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
I'm feeling not so great, so I'll post another update later on whether the game is cancelled or not.


Fri Nov 19, 2010 2:39 pm
Profile YIM

Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
as usual, I should barely make it back from work in time, barring catastrophe.


Fri Nov 19, 2010 3:53 pm
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