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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (1 opening)
Cros wrote:
I'm still intrested. I'm quite new to this game, is it OK? I can play gondorian Warrior.


Sure you're more than welcome to play a warrior from Gondor. Any of the men from Arnor or Gondor are open as options.


Sat Dec 25, 2010 2:43 pm
Profile YIM

Joined: Thu Dec 02, 2010 5:11 pm
Posts: 11
Post Re: Middle-Earth (MERP) RPG (1 opening)
I don't really understand how body development rank bonus works... are you supposed to roll d10 for each rank?


Sat Dec 25, 2010 5:43 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (1 opening)
Yes, you roll 1d10 per rank.


Sat Dec 25, 2010 6:02 pm
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Joined: Thu Dec 02, 2010 5:11 pm
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Post Re: Middle-Earth (MERP) RPG (1 opening)
K, thanks


Sat Dec 25, 2010 6:06 pm
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Joined: Tue Feb 16, 2010 1:59 am
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Post Re: Middle-Earth (MERP) RPG (1 opening)
Np.


Sat Dec 25, 2010 7:07 pm
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Joined: Thu Dec 02, 2010 5:11 pm
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Post Re: Middle-Earth (MERP) RPG (1 opening)
I can't find anything about armor and hit points in the rulebook. :( Anyone can help?


Sat Dec 25, 2010 10:44 pm
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Post Re: Middle-Earth (MERP) RPG (1 opening)
Heavier armor allows you to shrug off more crits but slows you down on your movement maneuvers. You really see how armor protects on the crit tables. Your hit points basically are covered during character creation and any ranks in Body Development add to them.


Sun Dec 26, 2010 12:23 am
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Joined: Fri Dec 11, 2009 12:30 am
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Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (1 opening)
daddystabz wrote:
Heavier armor allows you to shrug off more crits but slows you down on your movement maneuvers. You really see how armor protects on the crit tables. Your hit points basically are covered during character creation and any ranks in Body Development add to them.


Your hit points is the d10 per rank in body development plus your Con bonus etc. Armor basically protects you from criticals/reduces the amount of damage the heavier the armor with chain/plate being the best. You'll get hit more often, but it will be minor compared to being hit in leather. Remember to consider a good defensive bonus as it reduces an opponents to hit roll and in turn reduces the damage you'll sustain no matter what type of armor you wear.

Combat:
GM Determine surprise
Roll initiative
Make any MM/SM needed to get within melee or range.

Open ended d100+Opponent's OB - Your DB = result compared vs armor type/weapon type on combat chart

Same method applies to your own attacks vs an opponent.


Sun Dec 26, 2010 12:29 am
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Joined: Tue Feb 16, 2010 1:59 am
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Post Re: Middle-Earth (MERP) RPG (1 opening)
The bonus for having a shield is very nice.


Sun Dec 26, 2010 2:29 am
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Joined: Thu Dec 02, 2010 5:11 pm
Posts: 11
Post Re: Middle-Earth (MERP) RPG (1 opening)
Thanks a lot for the clearing ;)


Sun Dec 26, 2010 9:29 am
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