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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Thu Dec 02, 2010 1:58 am
Posts: 11
Post Re: Middle-Earth (MERP) RPG (1 opening)
Are we still on target for this Saturday? Should I consider switching from the bard to a fighter?

If we are on target for Saturday, it looks like there's a decent chance I'll be 15/30 minutes late due to a last minute commitment at work.


Wed Dec 15, 2010 8:57 pm
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (1 opening)
I would wait for Lando to say if we need a warrior, but I would make a sheet just in case.


Thu Dec 16, 2010 2:18 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
Yep, we're still on for Sat, just been busy with a lot of things holiday/personal/school wise. Going to begin reviewing pcs as I get to them, but everyone is approved to play. We'll work out any kinks as it goes. Got one opening for a warrior type, but if someone wants to change their pc now is the time to do it.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Start Date: Sat Dec 18th
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

PARTY
trollblood2008-Dwarven Animist
daddystabz-Dunedain Ranger
Amaraxis-Hobbit Burgular
debo11-Nodor Elven Mage
Storycrafter - Human Female Bard
snowquilter-Woodman Scout
Opening: Warrior type


Thu Dec 16, 2010 7:26 pm
Profile YIM
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (1 opening)
I am on my way to my niece's Christmas play. I originally didn't know it was on the same day as our first game. I should be back in time but there is a possibility I might be a tad late.


Sun Dec 19, 2010 12:17 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
Still have an opening for a warrior type.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Start Date: Sat Dec 18th
Game Server: Mayhem Gaming
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

PARTY
trollblood2008-Dwarven Animist
daddystabz-Dunedain Ranger
Amaraxis-Hobbit Burgular
debo11-Nodor Elven Mage
Storycrafter - Human Female Bard
snowquilter-Woodman Scout
Opening: Warrior type


Sun Dec 19, 2010 12:53 am
Profile YIM

Joined: Sun Dec 19, 2010 2:33 am
Posts: 22
Post Re: Middle-Earth (MERP) RPG (1 opening)
This is Kyanna, I created a Dunadan Scout for your game Hoodie helped me make it.


Sun Dec 19, 2010 2:41 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (1 opening)
I absolutely and sincerely apologize I wasn't available last night. My niece, Sierra, had a Christmas play last night and my entire immediate family practically went to go see her. She is part of a drama production company and has been through a lot of tough times lately so the family wanted to show support. I knew the play was coming up soon but was unaware until very recently that the date was the same day as our first scheduled game.

I assure you though that I am dedicated to the campaign and with my love of everything Tolkien, and longing to finally get to play MERP 2e, I cannot wait to get started. Sorry if this caused you any problems.


Sun Dec 19, 2010 1:15 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
You missed a good start last night. I waited over 30 min to start hoping you'd show up. I introduced your pc briefly at the end of the game as you're the pc's guide into the wilds. The party will head into the Barrow Downs next game which is the first Sat after New Year's.

Still have an opening for a warrior type.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Start Date: Sat Dec 18th
Game Server: Mayhem Gaming
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

PARTY
trollblood2008-Dwarven Animist
daddystabz-Dunedain Ranger
Amaraxis-Hobbit Burgular
debo11-Nodor Elven Mage
Storycrafter - Human Female Bard
snowquilter-Woodman Scout
Opening: Warrior type


Sun Dec 19, 2010 4:37 pm
Profile YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
Reminder, no further games until after the New Year. Still have an opening for a warrior type.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Start Date: Sat Jan 8th, 2011
Game Server: Mayhem Gaming
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

PARTY
trollblood2008-Dwarven Animist
daddystabz-Dunedain Ranger
Amaraxis-Hobbit Burgular
debo11-Nodor Elven Mage
Storycrafter - Human Female Bard
snowquilter-Woodman Scout
Opening: Warrior type


Thu Dec 23, 2010 2:34 pm
Profile YIM

Joined: Thu Dec 02, 2010 5:11 pm
Posts: 11
Post Re: Middle-Earth (MERP) RPG (1 opening)
I'm still intrested. I'm quite new to this game, is it OK? I can play gondorian Warrior.


Sat Dec 25, 2010 2:35 pm
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