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 RIFTS: Merctown 
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Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
I may not be able to make it due to a "GET MOOSE AND SQUIRREL HUNT!" October's 1, 8th and 15th don't look good for me unless we get "MOOSE AND SQUIRREL!". Got lots of family members counting on this moose hunt.


Fri Oct 01, 2010 9:04 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Due to two players being out and seeing how this day went, my graduate studies need to come first (upcoming test and project work) so I will have to cancel tonight's game afterall. We'll pick up next week.

Day: Friday October 8th, 2010
Session #24
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer
Former CS Juicer

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Fri Oct 01, 2010 9:55 pm
Profile YIM

Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
I unfortunately will not be able to make this week's game. I have just found out that I need to head out of town pretty much right after work tomorrow on some family matters and won't be back till probably late Sunday.

I'll catch everone at the next game.


Fri Oct 08, 2010 2:06 am
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Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
ugh great.. that means i'm leader again... wonderful...... :roll: :lol: :ugeek:


Fri Oct 08, 2010 10:56 pm
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Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
Looks like its a go for me today :mrgreen:


Fri Oct 08, 2010 10:59 pm
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Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
You get your moose and squirrel i take it?


Fri Oct 08, 2010 11:46 pm
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Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
Izzyiz wrote:
You get your moose and squirrel i take it?


or they got him..... ;)


Fri Oct 08, 2010 11:48 pm
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Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
No not yet. After filling the bear tag to day I took the rest of the day off.


Sat Oct 09, 2010 12:06 am
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Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
Wow...the Globe of Daylight spell is 12 feet area per level so each Glob Of Daylight is lighting up a 48 foot area of effective spell range.


Sat Oct 09, 2010 5:52 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Aye, a GoD is useful considering the situation ya'll are in. The battle with the vampire overrun wilderness town will continue next week.

Day: Friday October 15th, 2010
Session #25
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker

MIA
Yata/Shoji - Mystic Healer
Former CS Juicer

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Sat Oct 09, 2010 6:03 pm
Profile YIM
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