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 Traipse vs Standard 
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Joined: Sat Jan 09, 2010 6:05 am
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Post Traipse vs Standard
Simply put, what's the difference? I hear a lot about how Traipse is on someway superior, I'm just looking for an actual list of changes. I've used OpenRPG for awhile and have encountered a few bugs, are they fixed? Are there new features? Fill me in :)


Mon Jan 18, 2010 1:18 am
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Post Re: Traipse vs Standard
Currently, with Traipse stable vs. Standard stable the differences are in stability. Traipse is the more stable version. This is not from just me, the developer, this is from users also.

I am getting ready to push a new Beta for Traipse and with it there is a long list of changes that make Traipse the best OpenRPG version available.

I'll start at the Server and the Server GUI. Setting up a server is a really simple method in Traipse. It takes just a few steps and the openness of Traipse allows users to customize their server easier. Here is a web page that explains how to setup a server in Traipse: http://www.knowledgearcana.com//content/view/205/127/

The Server GUI in Traipse is debugged and now has advanced features. You can modify the ban list in the Server GUI, check player versions, see which room they are in, and a few more advanced features. I did not hit all of the advancements I wanted too because debugging the server is a chore, however I have a web page that helps explain the advancements made from the Core software: http://www.knowledgearcana.com//content/view/201/127/

Then there is the game tree. The Traipse Game tree is the best game tree you can have. I believe it works how the original developers wanted it to work. New syntax rules for referencing data from nodes all the PC Sheets to be moved around the game tree and your references wont break. Then there is the ultimate advancement that Traipse's beta has (currently in Beta, right now!!). The EZ Tree.

EZ Tree:
This has to be the single best advancement OpenRPG has seen since development has stopped. You can enter into design mode of Grid, List, or Text nodes and push the Reference button. A window with the Game Tree will pop up allowing you to browse the game tree to find the node you want to reference. The software will then create the most efficient reference it can for you. No need to know the syntax!!

The Beta on my desk has cleaner code and fixes a bug in the dieroller that breaks the Alternity roller, but if you are not an Alternity player then I would suggest getting the new Beta to try out. I have not even mentioned the Update Manager, which is itself a powerful tool that allows you to download not just Traipse, but any other version of OpenRPG that is on a Mercurial trac.

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Mon Jan 18, 2010 1:36 am
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Post Re: Traipse vs Standard
So essentially, Traipse > Standard. Are there any advantages to Standard?


Mon Jan 18, 2010 1:53 am
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Post Re: Traipse vs Standard
IMO, no.

The 'Standard' trac has deviated from the heart of OpenRPG. Community involvement is required when working on new ideas, but development is dictated from by the developers. I understand that they want their version to be their code , so do I .. but the next part is a heart ache.

The update manager for 'Standard' requires users to download from their specific version. This very piece of software is why I became angry with (the one dev) in the first place. I wanted an updater that would allow for easy redevelopment of the software, but the other developers did not feel that forking was in the best interest of the software. I still disagree, because with forks a new developer can pick up the torch, or do something totally awesome because they are uninhibited by some groups choices.

Of the Standard team what I see is one great idea generating engine and two egos on scaffolds.

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Mon Jan 18, 2010 2:30 am
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Post Re: Traipse vs Standard
Yeah, well I just tried Traipse and it was highly unstable. The install took ages, and when I finally got it up and running (the updater was confusing, I wasn't even sure which .py or .pyc to click to start it up) it threw errors at me left right and center. "This doesn't exist", "that doesn't exist", etc. Also, I love the way OpenRPG standard allows for easier manipulation of the windows.

Just my two cents.

(It actually ended up crashing and I had to end task it to get out.)


Mon Jan 18, 2010 2:41 am
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Post Re: Traipse vs Standard
ThreeJay wrote:
Yeah, well I just tried Traipse and it was highly unstable. The install took ages, and when I finally got it up and running (the updater was confusing, I wasn't even sure which .py or .pyc to click to start it up) it threw errors at me left right and center. "This doesn't exist", "that doesn't exist", etc. Also, I love the way OpenRPG standard allows for easier manipulation of the windows.

Just my two cents.

(It actually ended up crashing and I had to end task it to get out.)


Check your dependencies.

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I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 18, 2010 2:42 am
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Post Re: Traipse vs Standard
My dependencies?


Mon Jan 18, 2010 2:46 am
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Post Re: Traipse vs Standard
Alright ThreeJay. If you are hearing that Traipse is somehow superior than OpenRPG, one would wonder why you are having problems with files not existing.

In the Traipse stable there are some differences in the locations of some files compared to Standard. But in the Beta the changes are made, notably in the dieroller. A lot of people still use the current Traipse stable with no problems that I have heard of.

The Update Manager is confusing, but it is a powerful tool. Unlike the standard updater you are not limited to one URL with which you can download a version of OpenRPG from. Maybe you want to talk to the others you heard about Traipse from and get their opinion.

Also, the Beta is where the best changes in Traipse are at.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 18, 2010 2:51 am
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Post Re: Traipse vs Standard
prof.ebral wrote:
Alright ThreeJay. If you are hearing that Traipse is somehow superior than OpenRPG, one would wonder why you are having problems with files not existing.

In the Traipse stable there are some differences in the locations of some files compared to Standard. But in the Beta the changes are made, notably in the dieroller. A lot of people still use the current Traipse stable with no problems that I have heard of.

The Update Manager is confusing, but it is a powerful tool. Unlike the standard updater you are not limited to one URL with which you can download a version of OpenRPG from. Maybe you want to talk to the others you heard about Traipse from and get their opinion.

Also, the Beta is where the best changes in Traipse are at.


That's exactly what I'm wondering. Obviously I don't think that this is a problem everyone is having. I think I'll stick with Standard though, considering I've never had a colossal failure like that one.


Mon Jan 18, 2010 2:57 am
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Post Re: Traipse vs Standard
Is it because you are attempting to use a dieroller? What are you doing when you see that bug?

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 18, 2010 2:59 am
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