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 Non-d20 Designs 
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Joined: Sun Dec 27, 2009 1:09 pm
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Post Non-d20 Designs
I noticed under the data files that there were setups for d20, Star Wars, D&D 3 and 3.5, but nothing pertaining to other systems.

Are there any plans for data files for GURPS, ShadowRun or White Wolf based games?
The classless gaming systems.


Wed Jan 13, 2010 4:05 pm
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Post Re: Non-d20 Designs
In my opinion the Character sheets that come with OpenRPG's tool are limited. Yes, they are easy to create and have useful data but you cannot add nodes to them or modify the nodes that are there.

I have the EZ_Tree model, so PC Sheets will be a cinch.

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Wed Jan 13, 2010 6:27 pm
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Post Re: Non-d20 Designs
The current developers are not too fussed on the philosophy that created the character sheets you refer to. They are kind of difficult to maintain.

The prefered technique is to create a character sheet from a network of text nodes, list nodes, grids, etc containing all the variables such as HP and all the die rollers such as attacks etc. All these nodes referencing the variables they need through the OpenRPG node referencing system whereby some string like,

!@Inigo::HP@!

refers to the character Inigo's HP count.

When you create character sheets like that you have unlimited (ie "open") potential as to what sort of games system you are dealing with. Certainly any RPG would be easy and also not even limited to RPGs. There are also custom die rollers to handle some of the die rolling aspects of some of these non d20 games.

Plenty of people use OpenRPG for them. I suggest you join a gaming group such as Mayhem and look to see what other people are already doing and how. most likely they will be able to point you at resources such as character sheets that someone else already made.

http://s9.zetaboards.com/Mayhem_Gaming/index/

Or ask in a server lobby or in the (non-private) room where you see a game being played.

I think it would be good if we (developers) re-assembled a nice big list of character sheets for different systems though. maybe even have a bunch of example sheets load up in addition to the very simple D&D monster sheet for the Behir.


Mon Jan 18, 2010 3:10 pm
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Joined: Sun Dec 27, 2009 1:09 pm
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Post Re: Non-d20 Designs
White Wolf Sheets are actually easy to make and your Health Levels are only enhanced by mutations or magical abilities, otherwise they are all the same.

The magical abilities are the pain, but those are only really bad on Exalted (I believe, having not played the new World of Darkness).

The worst problem on most open gaming systems is the massive variation on dice rolls. Depending on what you are rolling, you could use nearly any attribute with nearly any ability.



And I've taken to lurking on TheTangledWeb and the Dumpshock Forums as I prefer ShadowRun as a core gaming system.


Sun Jan 24, 2010 9:17 am
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Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: Non-d20 Designs
Die rollers openrpg does pretty well as part of core.

OpenRPG help and documentation sadly sucks as the developers have the choice of fixing bugs adding new features or doing documentation and you can bet you know which seems least fun and least immediate use to anyone.

However have you tried ever typing in "/help" to the chat line you will see a list of slash commands (amd slash aliases which are just commands again). The core set includes one called /dieroller. it doesn't say much about how it works exactly, so you type /dieroller without any parameters. When I do this I get:

Quote:
Available die rollers: ['std', 'gurps', 'd20', 'runequest', 'srex', 'shadowrun', 'sr4', 'wod', 'hero', 'wodex', 'trinity', 'hackmaster']
You are using the "std" die roller.


So 'std' is fine for d20 (and actually has a lot of tricks as standard that mean you can probably use it for these other game systems) but there are various other choices. So let's say you want to try WoDEx which I assume is World of Darkness Exalted?

Code:
/dieroller wodex


So great but what now? sadly I have little to no idea. I would have to ask a person who uses that dieroller or examine the code line by line. There's some help in game if you go to the tree and ringth click the root and select, "Insert Features Node" (incidentally well worth exploring the feature's node for other things if you haven't already), and then when the new node "OpenRPG+ 1.7.1" (shows how old this is) arrives open it and double click on, "Load Die Roller Notes". Now open up the "Die Roller Notes" folder and there is a small -- very small -- amount of documentation.

You can also get some dieroller clues from going to the old OpenRPG Users Guide link at the top of the "OpenRPG+ 1.7.1" features node, that opens a web page (this one):
http://openrpg.wrathof.com/faq1/FrontPage

And it has something on die rollers too.
========================================================

But like I said; it's far easier to find someone else who plays those game systems already (I do not) and ask them what they do. They'll likely have not only the answers to your questions but to questions you didn't even know to ask. I know Mayhem has groups that play those other systems.


Sun Jan 24, 2010 5:25 pm
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Post Re: Non-d20 Designs
Here's the page you can use to get many of the effects these non-d20 die rollers need:

http://openrpg.wrathof.com/faq1/Die_Rolling

.ascending()
lists your dicerolls from lowest to highest

.descending()
lists your dicerolls from highest to lowest

.takeHighest(#)
takes the highest # amount of rolls

.takeLowest(#)
takes the lowest # amount of rolls

.extra(#)
rolls 1 extra dice for every Original roll that gets above the #

.open(#)
rolls an extra dice for Every roll that gets above the #

.minroll(#)
no dice will roll below #

.each(#)
adds # to each diceroll

And you can chain the extra commands together to apply all of them in order. That can lead to screwy results so be careful. So eg,

Code:
[1d10.minroll(3).open(9)]


Rolls 1 d10 and the roll in always at least a '3' then if the result is a '9' or a '10' it rolls again and adds the result and keeps rolling again if it keeps rolling 9 or more. These functions were added to std to help the non d20 die needs but the specialised die rollers tend to have more. In at least one case for example someone typed in a location hit table and a critical hit table I think


Sun Jan 24, 2010 5:40 pm
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Joined: Sun Dec 27, 2009 1:09 pm
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Post Re: Non-d20 Designs
Thanks for the dice roller help.

It helps.

I'm still trying to figure out how one would make a quicksheet for an Exalted or WoD game and implement it into the program.

My problem is that I know what you can do with the hardware and software working in sync, but it's like a kid trying to drive a car: I know where I can go, but have very little clue about how to get it where I want to go. It's pushing it with Windows, but it's still possible.


Thu Jan 28, 2010 7:55 am
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Joined: Thu Dec 10, 2009 6:37 am
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Post Re: Non-d20 Designs
We do need more standard sheets created. At the moment the work is on adding the low-level features which would make such sheets better and once we have that knocked out we'll have to create some good example sheets. At that point the problem will be the fact that the developers only seem to be playing D&D at this point.

I mean I used to collect RPG rules books for a hobby; I had dozens of them, and this was before there even was a d20 system. GURPS, Shadowrun, Runequest, Rolemaster, Ars Magica, Amber "diceless" RPG, etc. So I have a basic background in knowing what sort of ways people have chosen to simulate the chance of success or failure. I just almost never got to play them because D&D was dominant. Not so much these days but now I have stuff like "work" that gets in the way. I know most of the devs at this poiint are lucky to be involved in even one campaign run on OprnRPG. I may be the only one who is in fact. And it really helps if you are developing software and you actually USE the software you're developing, but sadly just the one game system which happens to be D&D 3.5

So the people historically who design these character sheets have been technically minded non-developers (I mean non-developers of OpenRPG) who then give back to the system by saying OK here's my cool GURPS sheet or plugin or die roller.

I bet there is stuff out there. Not sure where to find if it was me I'd start looking by asking at Mayhem.
http://s9.zetaboards.com/Mayhem_Gaming/index/


Thu Jan 28, 2010 5:20 pm
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Joined: Sun Dec 27, 2009 1:09 pm
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Post Re: Non-d20 Designs
I'd ask them if I could ever find the registry page. :?


Thu Jan 28, 2010 10:15 pm
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Post Re: Non-d20 Designs
at the top of the Mayhem page is says

Welcome Guest [Log In] [Register]

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Thu Jan 28, 2010 10:46 pm
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