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 OpenRPG 2.0 = Web 2.0 
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Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post OpenRPG 2.0 = Web 2.0
Has anyone heard anything 'cos I haven't. It seems like even before HTML 5 all the tools for Web 2.0 OpenRPG are here.

Nice support for reverse AJAX now:
http://www.ape-project.org/demos/7/mmorpg.html

JQuery -UI for all your slick map on the web needs (except whiteboard).
http://jqueryui.com/demos/draggable/

whiteboards are springing up all over the place for business use:
http://www.imaginationcubed.com/index.php


Wed Oct 20, 2010 9:10 pm
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Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: OpenRPG 2.0 = Web 2.0
I am planning on something. I wanted to create an App for Empire Avenue, just started playing it. I think what it really needs is a JSON parser.

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Wed Oct 20, 2010 9:25 pm
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Joined: Tue Dec 07, 2010 8:41 pm
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Post Re: OpenRPG 2.0 = Web 2.0
Hi!
i'm interested in web2.0 client-server
too, suggested XMPP for chat server>
there are many on github.com and sourceforge.net
also on - http://xmpp.org/xmpp-software/servers/
for various platforms and needs..
but still no info on map-character creating software
even for html5,
are there any news?


Thu Dec 09, 2010 8:53 pm
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Joined: Wed Dec 09, 2009 9:39 pm
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Post Re: OpenRPG 2.0 = Web 2.0
meiz wrote:
Hi!
i'm interested in web2.0 client-server
too, suggested XMPP for chat server>
there are many on github.com and sourceforge.net
also on - http://xmpp.org/xmpp-software/servers/
for various platforms and needs..
but still no info on map-character creating software
even for html5,
are there any news?


I am calling your post into question. I am willing to bet you don't second post.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Fri Dec 10, 2010 12:56 am
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Joined: Tue Dec 07, 2010 8:41 pm
Posts: 4
Post Re: OpenRPG 2.0 = Web 2.0
sorry, but i don't know English very good -
so - sadly - don't understand what
you wrote about :|

i'v made one post before that - with more
targeted suggestions on Python XMPPs and others
with links , but when i returned - i cant see it
so i posted more generous post , and this time it
seems to be posted )

in topic - i'v found that , maybe ,
http://pygowave.net/
and
upcoming open-source Google Wave
implementation, could work too, more info on
http://www.waveprotocol.org/

On my other questions -
I seemply need reference for
succesful combining some open-free
web map building software with dice systems,
character creation set and some chat - social
system..

Only I'v seen - http://www.spaceopera.org/MapToolsFrontEnd/
but it's not working at the moment, and seems -
like not going in any time soon.

WEB 2.0(non ext-plugins downloadable, even for IE8-) tech would be great, but if there is only chance for JAVA-HTML5-... -- it would fit my needs too..

As i would say for sure - there is parts of whole system
in opensource that- with proper combining would do the job - very nice,
but I'm - simple player-GM - with some IT skills
and basic Python programming exp.
maybe - that could be helpful - but - in other existing techs like JS - Java - i' m complete noob, so - can't
do the job just by myself,

Overall - it would be very cool to see whole
OpenRPG with web-browser client, i like it as
it is - but - i think - MapTools have a big potential and
future in web browsers and so - by growing supporting community and OpenRPG - won't make it - good
if there won't be browser client.

If there is possibility to make web client of OpenRPG
i need to know - where are problems in doing
such a thing -- as i see -- it can be possible if integrate
OpenRPG with some python web framework(there are TONS, you know) and writing some nice JS over it..
am i wrong?


Sat Dec 11, 2010 6:17 pm
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Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: OpenRPG 2.0 = Web 2.0
My apologies. I've seen some one line posts that want to know more about a subject we don't even talk about here unless support is involved. Macs. So I was calling the validity of your user account into question.

Good to see you are actually a real person, really interested in OpenRPG.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sat Dec 11, 2010 6:36 pm
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Joined: Tue Dec 07, 2010 8:41 pm
Posts: 4
Post Re: OpenRPG 2.0 = Web 2.0
No probl )

But - are there any actual development on the case?
I'v seen on sourceforge maptools web20 project commited half a year ago
thats it, no clues on OpenRPG (


Sun Dec 12, 2010 6:00 pm
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Joined: Wed Dec 09, 2009 9:39 pm
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Post Re: OpenRPG 2.0 = Web 2.0
I am currently not working on a Web 2.0 OpenRPG. I do have a small side project that I am looking at which uses oAuth for Web 2.0. This will allow it to access Twitter and Facebook, but it's just something I poke around in right now. The skeleton structure is there, implementation is currently in need of re-working.

As for a web based version ... not sure. I've heard rumors .. that's all I will say.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sun Dec 12, 2010 9:27 pm
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Joined: Tue Dec 07, 2010 8:41 pm
Posts: 4
Post Re: OpenRPG 2.0 = Web 2.0
Ok, thanks,
Please reply into this topic
if there will be any new info about some development


Tue Dec 14, 2010 6:38 pm
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