View unanswered posts | View active topics It is currently Sun Nov 10, 2024 7:22 pm



Post new topic Reply to topic  [ 6 posts ] 
 How to program the rules in open rpg 
Author Message

Joined: Fri Sep 10, 2010 2:10 pm
Posts: 3
Post How to program the rules in open rpg
howdy,

I'm new to the whole virtual table top games, scene. But my group is having trouble finding a good time to meet, so I figured that a virtual table top game would be a good way around this.

So, i'm trying to find a rule set for open rpg to download.

only trouble is that I can't seem to find where to download them, or instructions on how to program the rules in myself.

Is there a resource for those of us who are incredibly new?


Fri Sep 10, 2010 2:20 pm
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: How to program the rules in open rpg
OpenRPG is open as a platform. There are no modules to add / install so you can play a specific game. The VGT (virtual game table) has a map, dice, chat, and a game tree that can be used to hold pc sheets and other data. Die rollers exist to expedite game play for specific game systems.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sat Sep 11, 2010 2:09 am
Profile YIM WWW

Joined: Fri Sep 10, 2010 2:10 pm
Posts: 3
Post Re: How to program the rules in open rpg
so dnd rules are built in by default?


Sat Sep 11, 2010 6:39 am
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: How to program the rules in open rpg
What I mean is, the Virtual Game Table is open, has no default rules. It has tools for playing games on it, and die rollers have been created to use rules for specific systems.

The standard dice are the basic set of dice: 1d4, 1d6, 1d8, 1d10, 1d12, 1d20 ... but the system is open and if you type in chat [1d5] you will roll a five sided die.

There are die rollers designed to work with Dungeons & Dragons.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sat Sep 11, 2010 7:16 am
Profile YIM WWW

Joined: Fri Sep 10, 2010 2:10 pm
Posts: 3
Post Re: How to program the rules in open rpg
I think I understand.

But I do have one more question, the program isn't running. It says it can't recognize the file.


Sat Sep 11, 2010 3:18 pm
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: How to program the rules in open rpg
You have to install Python and wx.Python. We are having problems with the newest version of Python and wx.Python so please use Python 2.6.5 and wx.Python 2.8.10.1 for Python 2.6.5

This thread: viewtopic.php?f=4&t=496 has links for Python and wx.Python

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sat Sep 11, 2010 7:23 pm
Profile YIM WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.