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 /sound command 
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Joined: Wed Jun 09, 2010 1:59 am
Posts: 13
Post /sound command
What is the proper syntax to execute web based soundfiles in chat?
I've tried:
/sound http://www.wyomingwebdesign.com/files/s ... uzzer1.wav
but that generates an "Invalid sound file!" error.


Mon Aug 09, 2010 12:38 am
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Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: /sound command
Sorry Corwin. Sound has been broken for quite some time.

The Traipse fork is moving from wx.Python to PyQt and I am certain I will be able to fix sound in the next milestone. I am not sure what the Gilcrease fork has planned to fix sound.

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Mon Aug 09, 2010 12:42 am
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Joined: Wed Jun 09, 2010 1:59 am
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Post Re: /sound command
Thanks for your speedy reply!
That's too bad.
Does this also include the xxsoundfx plugin? I extracted it to the plugins folder, selected "Update List" in the Plugin Control Panel and get the following error: "cannot import name orpg_sound".

Looking forward to...Pious Paladin?


Mon Aug 09, 2010 1:01 am
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Post Re: /sound command
Anything sound related I am guessing. It will work,but with questionable results.

In PyQt I am using the Phonon module. I was provided a simple audio player as an example, and it looks pretty simple to integrate into the software. I am fairly certain Phonon is also used for video, so a bonus is both types of VoIP will be available (Voice and Video).

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The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Aug 09, 2010 2:02 am
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Joined: Wed Jun 09, 2010 1:59 am
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Post Re: /sound command
prof.ebral wrote:
In PyQt I am using the Phonon module. I was provided a simple audio player as an example, and it looks pretty simple to integrate into the software. I am fairly certain Phonon is also used for video, so a bonus is both types of VoIP will be available (Voice and Video).


Sweet! That's really going to make my sessions rock, can't wait :)


Mon Aug 09, 2010 4:01 am
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