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Savage Worlds Card Dealer
http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=4818
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Author:  nethru [ Thu Jul 19, 2012 4:55 pm ]
Post subject:  Savage Worlds Card Dealer

Trying to use the Savage Worlds Card Dealer in OpenRPG 1.8.0 and it loads up fine and cards/control panel work like a charm only problem is I can't roll any dice while it's active! Below are errors i'm getting while it's active and i try to roll dice.


Traceback (most recent call last):
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\chat\chatwnd.py", line 1516, in onDieRoll
self.ParsePost(dieText, 1, 1)
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\chat\chatwnd.py", line 2127, in ParsePost
s = self.NormalizeParse(s)
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\chat\chatwnd.py", line 2138, in NormalizeParse
s = plugin.pre_parse(s)
File "C:\Program Files (x86)\OpenRPG\plugins\xxswcd176.py", line 1489, in pre_parse
print key
UnboundLocalError: local variable 'key' referenced before assignment

Author:  prof.ebral [ Sat Jul 21, 2012 1:18 am ]
Post subject:  Re: Savage Worlds Card Dealer

I don't have the code for the plugin, that work was done by Poody. I can tell you this...:

Code:
File "C:\Program Files (x86)\OpenRPG\plugins\xxswcd176.py", line 1489, in pre_parse
print key
UnboundLocalError: local variable 'key' referenced before assignment

...is telling me that on line 1489 of the xxswcd176.py file the object named 'key' doesn't exist.

I'm not sure how averse you are to looking at Traipse 'Pious Paladin' but I am working on a nice collection of board and card game tools. I am expecting them to be completed this August.

Author:  nethru [ Sat Jul 21, 2012 2:07 pm ]
Post subject:  Re: Savage Worlds Card Dealer

Pious looks really nice but don't think i'll be able to get my group to convert yet until it's fully good to go. I can send you the .py file if you need.

Author:  prof.ebral [ Sun Jul 22, 2012 3:31 am ]
Post subject:  Re: Savage Worlds Card Dealer

nethru wrote:
Pious looks really nice but don't think i'll be able to get my group to convert yet until it's fully good to go. I can send you the .py file if you need.


I am planning after the card features are complete to repackage the software as a true Beta release. Everything will be usable, and should be stable enough for game play. So sometime either in late August or September I'll release a package I will actively be inviting the non testers to participate in using.

Unfortunately I do not even develop for my older version Ornery Orc. I've come to despise wxPython and I can't say I like the coding standards used in OpenRPG 1.8.0. Also, I am very sketchy with the software as it is constructed. One thing I did not like about OpenRPG was the fragile state of the software. It was as if a developer could touch nothing ... any addition or change broke or corrupted something else. The software is like a house of cards.

Author:  nethru [ Sun Jul 22, 2012 6:38 pm ]
Post subject:  Re: Savage Worlds Card Dealer

Can i have both Pious and OpenRPG running or will there be conflicts with python?

Author:  prof.ebral [ Sun Jul 22, 2012 10:17 pm ]
Post subject:  Re: Savage Worlds Card Dealer

nethru wrote:
Can i have both Pious and OpenRPG running or will there be conflicts with python?


I don't recall. I know uses have Traipse Ornery Orc and Pious Paladin running on the same machine.

I know there is a way you can do it with multiple installs, but I will cover all of those details, plus provide installers after August.

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