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Problems installing OpenRPG on OS X 10.6 http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=471 |
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Author: | TheVoid [ Sat Jul 09, 2011 4:47 pm ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
Yeah, none of that is helpful because I don't understand what they're talking about. I'm just going to copy what "man python" has to say about changing to 32-bit mode: Quote: 64-BIT SUPPORT Versions 2.6 and 3.0 support 64-bit execution (which is on by default). Version 2.5 only supports 32-bit execution. Like the version of Python, the python command can select between 32 and 64-bit execution (when both are available). Use: % defaults write com.apple.versioner.python Prefer-32-Bit -bool yes to make 32-bit execution the user default (using `/Library/Preferences/com.apple.versioner.python' will set the system- wide default). The environment variable VERSIONER_PYTHON_PREFER_32_BIT can also be used (has precedence over the preference file): % export VERSIONER_PYTHON_PREFER_32_BIT=yes # Bourne-like shells or % setenv VERSIONER_PYTHON_PREFER_32_BIT yes # C-like shells Again, the preference setting and environmental variable applies to both python and pythonw. I have tried entering all three of those commands and have gotten the following every time: Quote: >>> % defaults write com.apple.versioner.python Prefer-32-Bit -bool yes File "<stdin>", line 1 % defaults write com.apple.versioner.python Prefer-32-Bit -bool yes ^ SyntaxError: invalid syntax I get the same error no matter what command I use. Like I said, I don't have a head for all of this programming stuff. If someone can figure out what I'm supposed to type I'll do it, but I honestly have no idea what I'm doing.[/quote] Okay, I was able to follow everything up to about here. Here is my main issue, I can't find com.apple.versioner.python command in my library/preferences. I can see tons of other com.apple.(Yadda, Yadda)'s but I can't see the versioner, anyone know why? |
Author: | prof.ebral [ Sat Jul 09, 2011 5:04 pm ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
can you type: python --version in your terminal and post the output here? |
Author: | TheVoid [ Sat Jul 09, 2011 9:45 pm ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
XXX-imac:~ XXX$ python --version Python 2.7.2 (The XXX's are to censor out my name.) BBut yeah thats what I got. |
Author: | prof.ebral [ Sun Jul 10, 2011 12:39 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
That's the problem. Python 2.5 is the only version that supports 32bit. |
Author: | TheVoid [ Sun Jul 10, 2011 1:09 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
So will I have to install the Python 2.5 to get it to work? |
Author: | prof.ebral [ Sun Jul 10, 2011 2:03 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
I think so. You could try this option: http://stackoverflow.com/questions/2565 ... ow-leopard It's a simple attempt that should be an easy try, at the very least. The real problem is wxPython, not Python. |
Author: | TheVoid [ Sun Jul 10, 2011 2:49 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
I tried installing Python 2.5.4 that didn't work and before that I tried what it said in that link, to simular results. Am I an idiot or is there something fundamental I'm screwing up here? |
Author: | prof.ebral [ Sun Jul 10, 2011 3:06 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
No. Probably. I don't have a Mac OS X system to test on, so I am really not much help here. |
Author: | TheVoid [ Sun Jul 10, 2011 3:11 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
Okay, I took a moment to delete and reinstall everything by the book when I launch my Start client I get the following message on my terminal(XXX will replace my name) cd '/Users/XXX/Downloads/OpenRPG1.8.0 (1)/' && '/usr/local/bin/pythonw' '/Users/XXX/Downloads/OpenRPG1.8.0 (1)/start_client.py' && echo Exit status: $? && exit 1 XXX-imac:~ aborneo$ cd '/Users/XXX/Downloads/OpenRPG1.8.0 (1)/' && '/usr/local/bin/pythonw' '/Users/XXX/Downloads/OpenRPG1.8.0 (1)/start_client.py' && echo Exit status: $? && exit 1 Traceback (most recent call last): File "/Users/XXX/Downloads/OpenRPG1.8.0 (1)/start_client.py", line 7, in <module> runpy.run_module('updater.gui', run_name='__main__', alter_sys=True) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/runpy.py", line 176, in run_module fname, loader, pkg_name) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/runpy.py", line 82, in _run_module_code mod_name, mod_fname, mod_loader, pkg_name) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/runpy.py", line 72, in _run_code exec code in run_globals File "/Users/XXX/Downloads/OpenRPG1.8.0 (1)/updater/gui.py", line 8, in <module> import wx File "/usr/local/lib/wxPython-ansi-2.8.12.0/lib/python2.7/site-packages/wx-2.8-mac-ansi/wx/__init__.py", line 45, in <module> from wx._core import * File "/usr/local/lib/wxPython-ansi-2.8.12.0/lib/python2.7/site-packages/wx-2.8-mac-ansi/wx/_core.py", line 4, in <module> import _core_ ImportError: dlopen(/usr/local/lib/wxPython-ansi-2.8.12.0/lib/python2.7/site-packages/wx-2.8-mac-ansi/wx/_core_.so, 2): no suitable image found. Did find: /usr/local/lib/wxPython-ansi-2.8.12.0/lib/python2.7/site-packages/wx-2.8-mac-ansi/wx/_core_.so: no matching architecture in universal wrapper XXX-imac:OpenRPG1.8.0 (1) XXX$ So can anyone work their computer/voodoo magic? |
Author: | prof.ebral [ Sun Jul 10, 2011 3:32 am ] |
Post subject: | Re: Problems installing OpenRPG on OS X 10.6 |
/usr/local/lib/wxPython-ansi-2.8.12.0/lib/python2.7/site-packages/wx-2.8-mac-ansi/wx/_core_.so: no matching architecture in universal wrapper See that? This 'no matching architecture in universal wrapper' is referring to 32bit / 64bit. Python in Mac OSX defaults to 64bit and wxPython does not have a 64bit implementation. I also noticed you are using wxPython 1.8.12. As far as I remember, Python 2.7+ and wx.Python 1.8.11+ do not work with OpenRPG. Sorry about that. The developers for 'standard' have stopped developing and I am replacing wxPython with PyQt in Traipse. viewtopic.php?f=4&t=496 |
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