View unanswered posts | View active topics It is currently Mon Apr 29, 2024 8:50 am



Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3, 4
 The Traipse Gametree (plan of action) 
Author Message
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: The Traipse Gametree (plan of action)
I changed my mind. I am looking at Grid Ranges right now. It could be done tonight.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 25, 2010 9:14 pm
Profile YIM WWW
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: The Traipse Gametree (plan of action)
I changed my mind again. I'll post what I did on the current Ticket. This is not as much fun as I wanted it to be.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 25, 2010 10:21 pm
Profile YIM WWW

Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: The Traipse Gametree (plan of action)
I was in two minds when I did that as to whether to make that kind of grid just completely different as a node handler.

The other thing that came up was this: now that grids are so MUCH more useful and neat and can hold all your data it becomes much nastier if you accidentally delete the wrong row or column so I was thinking about some sort of revert, cancel, undo... something like that. Right now at best you can exit OpenRPG without saving the tree and lose those mistaken changes to the grid along with all intentional changes that session.


Mon Jan 25, 2010 11:32 pm
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: The Traipse Gametree (plan of action)
I don't want to do this right now david. I am still reeling for your suggestion to reverse all of my changes and turn them into a plugin.

I think it is a kind gesture that you are willing to help .. but there is no room.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Tue Jan 26, 2010 12:02 am
Profile YIM WWW

Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: The Traipse Gametree (plan of action)
Alrighty.

I've re-written my stuff about three times :)
I think I am beginning to understand it better now!

Btw OpenRPG had some tests added to it. Did you ever look at that stuff? All this referencing code gets freaking complicated to check. It's all the recursive functions and so on. Ideally I'd like some tests for it. A suite where you can call a function that adds a set of nodes to a blank tree, then make a call to ParsePost probably and check the result is what you expect it to be; that the references were followed correctly etc. Then when you change the code you can run the test suite instead of manually trying to check you didn't break some old code.

Testing is never as exciting as adding new code of course :/


Tue Jan 26, 2010 12:57 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3, 4


Who is online

Users browsing this forum: No registered users and 130 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.