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 Shadowrun Dieroller 
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Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: Shadowrun Dieroller
PhillyG wrote:
It let you put in formulas like [(attribute+skill)d6+modifiers], which the standard dierollers can't handle.
I am pretty sure Traipse Ornery Orc can handle that. I know Pious Paladin can in Alpha

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Whom do I have to kill to make a spot for me?
Maybe check the Players & Game Master section ??

Quote:
BTW: My dieroller can't do opposed tests; because, typically, someone else rolls for the opposition. The GM compares the number of successes from each roll. My dieroller did handle the rule of sixes.
What is the rule of sixes? I am curious because in Pious Paladin I completely rewrote the die roller.

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Sat Sep 10, 2011 2:42 pm
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Joined: Wed Oct 13, 2010 4:58 pm
Posts: 69
Post Re: Shadowrun Dieroller
prof.ebral wrote:
PhillyG wrote:
It let you put in formulas like [(attribute+skill)d6+modifiers], which the standard dierollers can't handle.
I am pretty sure Traipse Ornery Orc can handle that. I know Pious Paladin can in Alpha

You are right! I just logged into Ornery Orc and tried it. It works!

BRAVO!!!

BTW: Before I read your reply to my post, I sent you a PM. The rule of sixes is explained along with the rule for glitches.


Sat Sep 10, 2011 3:40 pm
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Post Re: Shadowrun Dieroller
Thanks. :( Paladin is still in Alpha, and it is the focus of my development. As I said, I rewrote the dieroller. Part of the changes are to force it to understand more advanced math. What worked in a previous update is not working at the moment. I would definitely appreciate some help with the shadowrun roller in Pious, but I do need to correct the math.

My goal is to rework the dieroller so it will allow rolls like this
[(1+4)d6] and [1d(4+2)]
It's not at the moment. :( So, though I would appreciate the assistance, I need to correct some things on my end first.

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Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sat Sep 10, 2011 4:06 pm
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