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OpenRPG crashes after splash
http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=344
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Author:  Okimar [ Fri Jun 11, 2010 7:10 am ]
Post subject:  OpenRPG crashes after splash

I can update just fine, but after the splash screen the client clashes. This is my error report.

Traceback (most recent call last):
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 1315, in AfterSplash
self.frame = orpgFrame(None, wx.ID_ANY, CLIENT_STRING)
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 121, in __init__
self.build_gui()
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 731, in build_gui
self.build_window(c, self)
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 867, in build_window
wx.DefaultSize)
File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func
return func(*args, **kwargs)
File "C:\Program Files (x86)\OpenRPG\orpg\chat\chatwnd.py", line 332, in __init__
orpgTabberWnd.__init__(self, parent, True, size=size, style=FNB.FNB_DROPDOWN_TABS_LIST|FNB.FNB_NO_NAV_BUTTONS|FNB.FNB_MOUSE_MIDDLE_CLOSES_TABS)
File "C:\Program Files (x86)\OpenRPG\orpg\orpg_windows.py", line 95, in __init__
'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS,
AttributeError: 'module' object has no attribute 'FNB_COLORFUL_TABS'

Author:  prof.ebral [ Fri Jun 11, 2010 2:50 pm ]
Post subject:  Re: OpenRPG crashes after splash

viewtopic.php?f=4&t=323

Author:  Okimar [ Fri Jun 11, 2010 9:39 pm ]
Post subject:  Re: OpenRPG crashes after splash

I might be showing my noobness, but i'm not sure what exactly to delete. this is what i got last.

Traceback (most recent call last):
File "C:\Program Files (x86)\OpenRPG\start_client.py", line 13, in <module>
import orpg.main
File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 34, in <module>
from orpg.orpg_windows import *
File "C:\Program Files (x86)\OpenRPG\orpg\orpg_windows.py", line 104
class AboutHTMLWindow(wx.html.HtmlWindow):
^
SyntaxError: invalid syntax

Author:  prof.ebral [ Fri Jun 11, 2010 9:51 pm ]
Post subject:  Re: OpenRPG crashes after splash

You might have an indentation error or you left a parenthesis open.

Author:  Okimar [ Sat Jun 12, 2010 3:32 am ]
Post subject:  Re: OpenRPG crashes after splash

I've tried everything, but I can't figure it out, can you put in EXACTLY what i need to delete? I don't understand anything about programming language so i don't know what is wrong with it.

Author:  prof.ebral [ Sat Jun 12, 2010 3:50 am ]
Post subject:  Re: OpenRPG crashes after splash

Okimar wrote:
I've tried everything, but I can't figure it out, can you put in EXACTLY what i need to delete? I don't understand anything about programming language so i don't know what is wrong with it.


viewtopic.php?p=3030#p3030
prof.ebral wrote:
There is a problem with a recent update, I am inclined to believe. A Windows update.

The easiest way is to edit the orpg_windows.py file and delete the two instances of
Code:
|FNB.FNB_COLORFUL_TABS
This will work on both Traipse and the Gilcrease release.

Author:  Okimar [ Sat Jun 12, 2010 4:21 am ]
Post subject:  Re: OpenRPG crashes after splash

Thank you so much, after trying every single possible combination I finally got it to work.

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