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Traipse node design help
http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=3084
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Author:  Tookie [ Mon Jun 20, 2011 4:37 am ]
Post subject:  Traipse node design help

Can anyone help me out I'm trying to build an awsome character sheet using traipse. What I'm trying to do is get the character sheet to use a rolling node to pull an integer of a sheet I had just filled with the integers in ascending order starting with 2, 3, 4, 5 ,6 etc.. now....

[1d20+!=Skill Sheet::([#2d1],3)=!] => [1d20+2] => [20,2] = (22) Acrobatics
[1d20+!=Skill Sheet::([#3d1],3)=!] => [1d20+3] => [8,3] = (11) Appraise
[1d20+!=Skill Sheet::([#4d1],3)=!] => [1d20+4] => [9,4] = (13) Bluff
[1d20+!=Skill Sheet::([#5d1],3)=!] => [1d20+5] => [16,5] = (21) Climb

Was working fine until.....

[1d20+!=Skill Sheet::([#10d1],3)=!] => [1d20+40] => [19,40] = (59) Disable Device*

The integer in that field was 10 but something quirky happened I'm sure there is a better way to do this so if you can suggest a little snippet of rolling code i could use instead of the ([#5d1],3) bit please let me know I've tried a few different things but cant get it too work.

Thanks in advance GM - Tookie

Author:  Tookie [ Mon Jun 20, 2011 6:18 am ]
Post subject:  Re: Traipse node design help

Sorry to waste your time a little searching and I found some info that looks like you spent hours typing up. Should totally make that extra Tab for node design, I can share what I've learned and possibly save you hours of typing in the future lol.

GM - Tookie

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