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Traipse node design help http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=3084 |
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Author: | Tookie [ Mon Jun 20, 2011 4:37 am ] |
Post subject: | Traipse node design help |
Can anyone help me out I'm trying to build an awsome character sheet using traipse. What I'm trying to do is get the character sheet to use a rolling node to pull an integer of a sheet I had just filled with the integers in ascending order starting with 2, 3, 4, 5 ,6 etc.. now.... [1d20+!=Skill Sheet::([#2d1],3)=!] => [1d20+2] => [20,2] = (22) Acrobatics [1d20+!=Skill Sheet::([#3d1],3)=!] => [1d20+3] => [8,3] = (11) Appraise [1d20+!=Skill Sheet::([#4d1],3)=!] => [1d20+4] => [9,4] = (13) Bluff [1d20+!=Skill Sheet::([#5d1],3)=!] => [1d20+5] => [16,5] = (21) Climb Was working fine until..... [1d20+!=Skill Sheet::([#10d1],3)=!] => [1d20+40] => [19,40] = (59) Disable Device* The integer in that field was 10 but something quirky happened I'm sure there is a better way to do this so if you can suggest a little snippet of rolling code i could use instead of the ([#5d1],3) bit please let me know I've tried a few different things but cant get it too work. Thanks in advance GM - Tookie |
Author: | Tookie [ Mon Jun 20, 2011 6:18 am ] |
Post subject: | Re: Traipse node design help |
Sorry to waste your time a little searching and I found some info that looks like you spent hours typing up. Should totally make that extra Tab for node design, I can share what I've learned and possibly save you hours of typing in the future lol. GM - Tookie |
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