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 If anyone needs to connect to a server see this post 
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Joined: Thu Dec 10, 2009 6:37 am
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Post Re: If anyone needs to connect to a server see this post
When you do what?


Thu May 06, 2010 3:07 pm
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Post Re: If anyone needs to connect to a server see this post
That is the data received from the meta when you attempt to register a server using the get_server_dom function in the meta_server_lib script.

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Thu May 06, 2010 3:15 pm
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Post Re: If anyone needs to connect to a server see this post
So this is an error you only get without using the user interface? by calling certain functions directly?

Or is there an effect when you use the user interface too? Are you saying that you are failing to register new servers to the metaserver? I was doing that this morning just fine. Are you saying that you cannot? or are you saying that you couldn't for a while and it's OK now? or are you saying sometimes it works and sometimes it doesn't? or are you trying to register through a different user interface (I was using the simple server you can start through the OpenRPG client and then hitting "register").

In short -- please describe the bug in such a way as it can be reproduced.


Thu May 06, 2010 3:50 pm
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Post Re: If anyone needs to connect to a server see this post
Sorry about that, the meta does not e-mail me when it starts getting errors and since I dont use OpenRPG all that often I dont notice when it goes down.

The meta is up on Google App Engine, so if tom, davidbyron, and prof.ebral want developer acess to it so you can fix issues, I'll put the code up on google code & give you access, email me your google account email address so I can add you as developers

Google code project is @ http://code.google.com/p/orpgmeta/


Thu May 06, 2010 3:50 pm
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Post Re: If anyone needs to connect to a server see this post
davidbyron wrote:
So this is an error you only get without using the user interface? by calling certain functions directly?

Or is there an effect when you use the user interface too? Are you saying that you are failing to register new servers to the metaserver? I was doing that this morning just fine. Are you saying that you cannot? or are you saying that you couldn't for a while and it's OK now? or are you saying sometimes it works and sometimes it doesn't? or are you trying to register through a different user interface (I was using the simple server you can start through the OpenRPG client and then hitting "register").

In short -- please describe the bug in such a way as it can be reproduced.

Look. You obviously don't understand how the meta works, so I will try and explain it. Your 'smancy pansy' attitude is terrible, please check it in.

The Server sends a PHP POST to the meta server, which then decides what to do with the POST data. It creates entries in an SQL Table when a new server is registered, and deletes entries when a server is un registered or it's alloted time to exist expires with no other contact.

You are still pissed off about the Namespace, I can tell. But I am telling you fact, how to get the data yourself, and you are being such a baby about it.

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Thu May 06, 2010 4:04 pm
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Post Re: If anyone needs to connect to a server see this post
davidbyron wrote:
In short -- please describe the bug in such a way as it can be reproduced.


Yeah.. add print to the line after the urlopen. Print whatever data you are creating with the .urlopn function


K?

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Thu May 06, 2010 4:06 pm
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Post Re: If anyone needs to connect to a server see this post
Before you respond anything to the effect, 'I don't see it ..' That's because the meta server is fixed. m,Kay?

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Thu May 06, 2010 4:15 pm
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Post Re: If anyone needs to connect to a server see this post
You obviously feel as if you have described the bug, prof.

I am trying to tell you that you have not. Not so I understand it. You are ignoring what I am saying and being insulting. I hope that DigitalXero can understand what you've said better or otherwise work out if/what is wrong. However in the past you two have got along even worse than you have with me prof, so I figured it was better if asked you.

If there is a problem right now -- and I still can't tell if there is -- then I hope we should be able to work together to get it solved as soon as possible. You know what? I don't even give a fuck about the insults. I just want to get the problem sorted out so that people can play their games. But I guess my poor "attitude" is part of the problem now so I'll leave you and DigitalXero to communicate directly as necessary on this matter now.

So good luck with that and I apologise if I have caused anyone any offense over this.


Thu May 06, 2010 4:20 pm
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Post Re: If anyone needs to connect to a server see this post
prof.ebral wrote:
Before you respond anything to the effect, 'I don't see it ..' That's because the meta server is fixed. m,Kay?


Well why couldn't you have simply said that?

But still the issue remains since nobody "fixed" any bug I assume? No code change. Surely the events that happened can re-occur? Or do we assume it is just a fluke? I know it used to go down a fair bit for who knows what reason but has never done so before on Google Apps.


Thu May 06, 2010 4:23 pm
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Post Re: If anyone needs to connect to a server see this post
It just got fixed a few minutes ago. Are you serious? It was just a fluke? Who the hell started this thread to you? Are you all there?

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Thu May 06, 2010 4:24 pm
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