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 Splitters don't remember postition 
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Joined: Fri Apr 23, 2010 11:11 pm
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Post Splitters don't remember postition
What sections of openrpg are responsible for the positioning and display of items under a splitter. I noticed that positioning of the nodes under a splitter do not remember changes in display size and position.


Tue Apr 27, 2010 9:55 pm
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Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: Splitters don't remember postition
I don't know that has ever happened but recently I introduced OpenRPG remembering the position and size of Use dialogs (and as yet unreleased Design dialogs too). I think the Use dialogs need to read that data in for creating their child parts and that it would be good to remember the divider positions too. Probably as an absolute (not relative) amount.

What other beautification stuff would be at the top of the list? or is it more a question of time saving with the splitter 9as it was for remembering the size of the Use dialog)?


Tue Apr 27, 2010 10:37 pm
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Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: Splitters don't remember postition
RtrentC wrote:
What sections of openrpg are responsible for the positioning and display of items under a splitter. I noticed that positioning of the nodes under a splitter do not remember changes in display size and position.


That is something I was looking at putting into Traipse. I know that splitters don't remember positions, have known for a long time. So in the Alpha what I have done is calculated the size of the top frame and then found the number of child nodes the splitter has. The size then equals Size of Top Frame / Number of Child Nodes.

Here is the ticket: http://traipse.assembla.com/spaces/trai ... and-radios

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Wed Apr 28, 2010 12:03 am
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Joined: Thu Dec 10, 2009 6:37 am
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Post Re: Splitters don't remember postition
That looks like a good way of keeping up with your bug fixes there. Is that a fairly recent thing?

http://traipse.assembla.com/spaces/traipse_dev/tickets

For my stuff I usually forget to make a ticket but comment the commits to say what I am fixing:

http://trac-hg.assembla.com/openrpg_dev/timeline


Wed Apr 28, 2010 2:47 am
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Joined: Wed Dec 09, 2009 9:39 pm
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Post Re: Splitters don't remember postition
Yeah, that's what is in development right now. Those are usually what the community asks for. I tend to keep my dreams to myself, so there is more coming and soon.

As for the commit... since I am really indepth with Mercurial .. all of the commits contain a standard message.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Wed Apr 28, 2010 3:29 am
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