Re: Splitters don't remember postition
RtrentC wrote:
What sections of openrpg are responsible for the positioning and display of items under a splitter. I noticed that positioning of the nodes under a splitter do not remember changes in display size and position.
That is something I was looking at putting into Traipse. I know that splitters don't remember positions, have known for a long time. So in the Alpha what I have done is calculated the size of the top frame and then found the number of child nodes the splitter has. The size then equals Size of Top Frame / Number of Child Nodes.
Here is the ticket:
http://traipse.assembla.com/spaces/trai ... and-radios