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Alternity and OpenRPG
http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=2191
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Author:  JaredThaler [ Tue Apr 19, 2011 11:30 pm ]
Post subject:  Re: Alternity and OpenRPG

Blech, I hate reverse engineering undocumented code. Especially community written undocumented code.

Is the Map Attribute really necessary? it seems like it would be implicit in the structure of the XML.

Author:  prof.ebral [ Tue Apr 19, 2011 11:47 pm ]
Post subject:  Re: Alternity and OpenRPG

JaredThaler wrote:
Blech, I hate reverse engineering undocumented code. Especially community written undocumented code.

Is the Map Attribute really necessary? it seems like it would be implicit in the structure of the XML.


Sorry .. no on has documented the material in the 10 years of OpenRPG's life. Yes, the map attribute is used by the game tree.

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