Re: Rotation of Miniatures possible?
Aubinator wrote:
I'm creating a Dead of Night game for the OpenRPG program and the tiles sometimes require you to rotate them at 90 degree snaps.
Is it possible to rotate the miniatures within the program itself? Or am I forced to create 4 images of EVERY tile in the game (one for each orientation)
Aubinator,
I've already created a
virtual-tabletop-playable version of Dead of Night. If you're a big zombie fan, you might also be interested in the digital conversions for
Zombie Plague and
Zombinion.
These are all available as free downloads, but they are only usable in Battlegrounds, not OpenRPG.
Rotation of tokens in Battlegrounds is handled via 90-degree snaps when using a square grid, and 60-degree snaps when using a hexgrid. This can be overridden, of course, but the default snapping behavior is quite useful in most situations.
@prof.ebral: If you find this post inappropriate (because it's about another VT), please feel free to delete it.