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Dnd 3.5 Template editing http://www.rpgobjects.com/forum/viewtopic.php?f=4&t=1094 |
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Author: | tristerfalm [ Sun Dec 12, 2010 9:08 pm ] |
Post subject: | Dnd 3.5 Template editing |
Hey, so I was wondering how I can add basically like, a custom tab into the 3.5 template sheet to put in some unique stats. I tried to just add the nodes and edit them and then drag them over to the tab I want and it says "add child" or something, and it looks great until I save and reload. Or quit and reopen. Then it doesn't show up. The .xml file still has the info in it, but it won't load it in the program. Any help on how to do this? |
Author: | prof.ebral [ Sun Dec 12, 2010 9:26 pm ] |
Post subject: | Re: Dnd 3.5 Template editing |
The problem is relative to the 3.5 tool sheet nodehandler. It has code within it that prevents the user's edit from being visible. I've contended in the next Traipse milestone that I won't include the 'Tool' handlers. Instead I will stick to the open nodes that do exist. I do understand that some people still use those nodes though and may include a conversion script. |
Author: | tristerfalm [ Sun Dec 12, 2010 9:31 pm ] |
Post subject: | Re: Dnd 3.5 Template editing |
Ahh, so currently there aren't any other ways to edit the existing 3.5 template itself? |
Author: | prof.ebral [ Sun Dec 12, 2010 10:05 pm ] |
Post subject: | Re: Dnd 3.5 Template editing |
Nope. The nodehandler goes way back too. |
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